2619 Commits

Author SHA1 Message Date
Fabio Luongo
ab6aeb49d9 Translated using Weblate (Italian) 2013-03-30 19:49:42 +01:00
Ragnar Laud
cbe33fb6d9 Translated using Weblate (Estonian) 2013-03-30 19:49:42 +01:00
PilzAdam
469646f6b1 Make the textbox for serverlist title wider 2013-03-30 18:56:29 +01:00
PilzAdam
d7e4749844 GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist 2013-03-30 18:34:36 +01:00
kwolekr
b7c5f9c1fd Fix build on Linux with some glibcs 2013-03-29 21:12:14 -04:00
proller
c1be39bd9c Fix backward compatibility for server uptime in master server web page 2013-03-30 02:36:06 +04:00
proller
4d94e25e23 Masterserver: report gameid, uptime, cosmetic fixes on server web page 2013-03-30 02:03:24 +04:00
kwolekr
46e1e683bc Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
PilzAdam
b4bd7523e0 Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam
dd744fc13f New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
kwolekr
7c91ef31fe Update Credits tab 2013-03-29 14:43:47 -04:00
0gb.us
205dd250e0 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
kwolekr
4485550cc8 Fix last singlenode modification 2013-03-29 13:18:09 -04:00
kwolekr
c26028b490 Don't replace existing nodes in singlenode mapgen 2013-03-29 11:15:49 -04:00
4aiman Konsorumaniakku
28d8963c03 Translated using Weblate (Russian) 2013-03-28 13:15:36 +01:00
kwolekr
86560e5c7b Prevent infinite loop with invalid Inventory format 2013-03-27 23:27:31 -04:00
PilzAdam
55b3175e05 Fix parameter list of obj:set_attach() and obj:set_bone_position() 2013-03-28 01:09:01 +01:00
sapier
fd60aa7e67 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
Perttu Ahola
b43b160e93 README.txt: Add some build stuff 2013-03-26 18:40:32 +02:00
kwolekr
5b86043db8 Vary ore sheet y position by noise 2013-03-24 22:35:23 -04:00
kwolekr
795767e280 Ensure ore can fit in OreSheet::generate() 2013-03-24 20:19:59 -04:00
kwolekr
478c1c8124 Add more error checking to l_register_ore 2013-03-24 15:40:53 -04:00
Perttu Ahola
77502f1b09 Fix indentation of lua_api.txt 2013-03-24 21:39:15 +02:00
kwolekr
8a050d8be5 Update lua_api.txt 2013-03-24 15:20:37 -04:00
kwolekr
1cd1c8e3e6 Add Ore infrastructure and l_register_ore() 2013-03-24 13:23:33 -04:00
proller
d55235fde9 Mapgen indev: float islands, larger far biomes 2013-03-24 03:40:15 +04:00
Jeija
a8562392b0 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
3e3bcee5be Move rightclickable to the proper place 2013-03-23 23:15:30 +01:00
Jürgen Doser
2f65f08a9c Include backface_culling flag in serialization format for TileDefs
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.

For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati
623606d0a7 Set of changes to build mineTest using Visual Studio 11.0. These affect
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
RealBadAngel
4a390e8696 6d facedir 2013-03-23 21:31:05 +01:00
proller
9796c8a7ae Merge pull request #563 from proller/guest
Random guest name and finite liquid checkbox
2013-03-23 08:21:30 -07:00
proller
7161d55ceb Random guest name and finite liquid checkbox 2013-03-23 19:17:08 +04:00
Perttu Ahola
1fe999e3c1 Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air 2013-03-22 19:16:51 +02:00
Perttu Ahola
7def544c4c CMakeLists.txt: Add games/common to be installed when available 2013-03-22 07:46:48 +02:00
Perttu Ahola
da5aee9580 Support game-specific minetest.conf 2013-03-21 22:22:15 +02:00
Perttu Ahola
1240a7336a lua_api.txt: Document paths, games and common mod loading 2013-03-21 20:04:00 +02:00
Perttu Ahola
80f3777b1d Update buildwin32.sh to get minetest/common 2013-03-21 19:45:20 +02:00
Perttu Ahola
29710bdcdb Update README.txt to instruct to get minetest/common too 2013-03-21 19:43:08 +02:00
Perttu Ahola
2f4aa3d197 Common mods support
Implement "common mods", includeable from
  {$user,$share}/games/common/$modname
by using the game.conf setting
  common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
Splizard
0f3fe0ab50 Allow falling nodes to pass through solid "buildable_to" nodes. 2013-03-19 16:38:56 +01:00
Juhani Numminen
bc7f94544d Git-ignore SQLite build files 2013-03-19 16:20:13 +01:00
kwolekr
9dfc4a35e4 Fix Map::initBlockMake to actually use chunksize setting 2013-03-18 22:19:02 -04:00
PilzAdam
bcd3dbc25e Prevent passing nil to unpack() in minetest.after 2013-03-19 00:15:41 +01:00
kwolekr
648867e48d Add jungle grass to jungles 2013-03-17 23:08:11 -04:00
Ilya Zhuravlev
4cfc200eaa Don't erase modified_blocks 2013-03-17 21:17:13 +04:00
ShadowNinja
1ddc7d59d8 Add FPS limit to menu clouds 2013-03-17 12:13:48 -04:00
RealBadAngel
e601402427 lua methods set_look_pitch and set_look_yaw 2013-03-17 11:39:35 -04:00
PilzAdam
01173e6de6 Fix new_style_water 2013-03-17 11:28:43 -04:00
PilzAdam
8e3227d326 Add missing settings to minetest.conf.example 2013-03-17 13:07:53 +01:00