PilzAdam
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ea3d6f3d52
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Fix pickup of dropped items when the player only takes a part of them
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2013-03-03 16:35:29 +01:00 |
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PilzAdam
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04e83d5584
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Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
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2013-02-21 16:58:50 +01:00 |
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jordan4ibanez
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ffbdd06625
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Fix item entity's collision with nodeboxes
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2012-12-15 15:32:17 -05:00 |
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Perttu Ahola
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adda5896e6
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Revert "Use wielditem drawtype for all nodes in item_entity"
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
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2012-11-27 17:32:58 +02:00 |
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PilzAdam
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3b0440feef
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Use wielditem drawtype for all nodes in item_entity
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2012-11-26 18:30:07 +01:00 |
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Perttu Ahola
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75c3f41fb2
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Statically store always_collect field of __builtin:item
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2012-09-09 23:14:41 +03:00 |
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Perttu Ahola
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414c84df64
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Check whether node is known before reading definition in __builtin:item:on_step()
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2012-07-21 16:36:14 +03:00 |
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Perttu Ahola
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d0caa6aa1f
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Fix super-small size of regular item entities
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2012-04-04 22:57:29 +03:00 |
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Perttu Ahola
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624b33cdb5
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Fix dropped nodeitem visuals
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2012-04-04 13:16:09 +03:00 |
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Perttu Ahola
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2fd0828881
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Implement dropped items as LuaEntities; leave the old ones as is for compatibility
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2012-04-01 16:06:01 +03:00 |
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