RealBadAngel
|
24ae76ed5c
|
Fix invalid liquid lighting.
|
2014-04-16 16:56:54 +02:00 |
|
RealBadAngel
|
9cf4f96fa7
|
Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
|
2014-03-21 01:32:00 +01:00 |
|
RealBadAngel
|
9d6015b41d
|
Optimize shaders code. Add settings at compile time.
|
2013-12-09 13:28:50 +01:00 |
|
Novatux
|
d1f08635ac
|
Fix shaders on some GPUs
|
2013-12-08 08:01:20 +01:00 |
|
RealBadAngel
|
c18af13697
|
Shaders rework.
|
2013-12-03 18:55:25 +01:00 |
|
Zeg9
|
3fe3894256
|
Fix texture bumpmapping on some GPUs
|
2013-08-04 21:49:48 +02:00 |
|
RealBadAngel
|
e0d877e097
|
Add texture bumpmapping feature.
|
2013-07-04 02:36:32 +02:00 |
|
kwolekr
|
2920be01cb
|
Actually fix shader3 alpha this time
|
2013-04-27 23:04:52 -04:00 |
|
kwolekr
|
94da56494b
|
Transform alpha channel as well in shader
|
2013-04-25 12:30:01 -04:00 |
|
kwolekr
|
c94faffbf8
|
Add option to use texture alpha channel
|
2013-04-23 22:15:51 -04:00 |
|
PilzAdam
|
01173e6de6
|
Fix new_style_water
|
2013-03-17 11:28:43 -04:00 |
|
Perttu Ahola
|
36c3e12160
|
Tweak shader randomly a bit
|
2012-12-02 23:47:53 +02:00 |
|
Perttu Ahola
|
a4ca9f7699
|
Handle day-night transition in shader and make light sources brighter when shaders are used
|
2012-12-02 14:24:58 +02:00 |
|
Perttu Ahola
|
09e3b7ec53
|
Remove accidental vim swap file
|
2012-12-02 01:42:03 +02:00 |
|
Perttu Ahola
|
f24ea38744
|
Implement a global shader parameter passing system and useful shaders
|
2012-12-02 00:46:18 +02:00 |
|
Kahrl
|
c9e7e8ba3c
|
ShaderSource and silly example shaders
|
2012-12-02 00:46:18 +02:00 |
|