13 Commits

Author SHA1 Message Date
Brandon
893c2dfb5e Sound API: Add fading sounds 2017-05-03 03:12:45 +01:00
red-001
76bcda535e Allow scripts to get the client protocol version in non-debug builds. (#5649) 2017-04-27 11:49:44 +02:00
Loïc Blot
799890d946 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
Loïc Blot
5cb71bd1f8 lua: remove core.cause_error call (#5637)
it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
Loic Blot
feb0cb119c Pass clang-format on 14 trivial header files fixes
Also remove them from whitelist
2017-04-07 23:22:00 +02:00
Brandon
7e703858b8 Add minetest.get_server_uptime() function to Lua API (#4702)
Add minetest.get_server_uptime() function to Lua API
2016-11-02 09:36:58 -07:00
est31
405e7acee9 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00
kwolekr
2fb4917d8e SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
est31
713002778f Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
sapier
611504b2aa Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
sapier
bc7084892d Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
sapier
23c7c86bad Add minetest.kick_player(name, reason) 2014-02-03 17:33:59 -05:00
Kahrl
ee90d438b8 Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00