paramat
b1fdade2be
Biome API: Make fallback biome stone and water, disable filler
2015-08-03 02:34:32 +01:00
rubenwardy
c2efd3e81b
Add map limit config option
2015-08-02 14:27:04 +02:00
kwolekr
e8fb94705c
NodeResolver: Remove NodeResolveMethod
...
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
paramat
11013edeb8
Biome API: Add biome-specific river water
2015-04-19 06:09:57 +01:00
kwolekr
2522c53f17
Biomes: Remove referenced biomes from Decorations on clear
2015-04-16 23:38:05 -04:00
kwolekr
737d4078c9
Schematics: Refactor NodeResolver and add NodeResolveMethod
...
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager. In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution. So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Craig Robbins
0731f9ed2a
Move globals from main.cpp to more sane locations
...
Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
ae55a60e16
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
...
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
paramat
a5bcca8305
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00
kwolekr
02e06b423e
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
kwolekr
d49f1250f5
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
2014-12-30 01:48:20 -05:00
paramat
3cb4ccc0f4
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
2014-12-28 21:37:43 -05:00
kwolekr
2aa53ba603
Redefine NodeResolver interface and replace with callback mechanism
2014-12-27 02:12:21 -05:00
Craig Robbins
ed9f94d545
Suppress compiler warning
2014-12-18 19:29:04 +10:00
kwolekr
f166500f81
Remove manual biome noise translation
2014-12-17 16:28:28 -05:00
kwolekr
2906d0620b
Add minetest.clear_registered_decorations() and clear_registered_ores()
2014-12-12 14:08:04 -05:00
kwolekr
66c691836a
Biomes: Make biome heat and humidity noise parameters user-configurable
2014-12-09 00:38:04 -05:00
kwolekr
22b22968a1
Add flags and lacunarity as new noise parameters
...
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
1dc032e32c
Add minetest.clear_registered_biomes() api
2014-12-06 18:08:23 -05:00
paramat
896f946cec
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
kwolekr
2d1dd941b7
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
kwolekr
bb5f0e46bd
Add Generator Element Management framework
...
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
08068ac0c6
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00