19 Commits

Author SHA1 Message Date
paramat
2a92bccd00 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
paramat
26728947bc Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
2015-12-07 03:18:24 +00:00
paramat
5e267f055d Mapgen: Use mapgen-specific names for constants in headers
Update copyright years in all mapgens
Add myself to copyright notices in mgv5 and mgv7
2015-10-09 05:51:47 +01:00
Loic Blot
3d9347b35e Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
ngosang
55e479a807 Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
Craig Robbins
27791ee1aa For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
kwolekr
7ba812f028 Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
kwolekr
b9066cd7f3 Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
kwolekr
8d748e5bf5 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
kwolekr
4f8d54e249 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
kwolekr
17c356c5ff mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
kwolekr
2a896ffbf7 Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
kwolekr
1c1155e0d5 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
Kahrl
ee90d438b8 Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
kwolekr
5c8a16016c Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
kwolekr
6f78803898 Fix black tree leaves, reduce above-ground cave shadows 2013-04-07 02:26:46 -04:00
kwolekr
4485550cc8 Fix last singlenode modification 2013-03-29 13:18:09 -04:00
kwolekr
c26028b490 Don't replace existing nodes in singlenode mapgen 2013-03-29 11:15:49 -04:00
Perttu Ahola
1fe999e3c1 Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air 2013-03-22 19:16:51 +02:00