kwolekr
17c356c5ff
mapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 02:29:37 -04:00
kwolekr
c7589703e5
Check minetest.hud_change() parameters on conversion ( Fix #1714 )
2014-10-30 00:12:12 -04:00
Craig Robbins
975688f114
Fix bug introduced by me (Zeno)
2014-10-29 08:54:16 +01:00
RealBadAngel
b015b62dad
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00
Craig Robbins
642ea2c378
Added names colours and refactored parseColorString()
2014-10-29 03:10:59 -04:00
kwolekr
24fd88a7aa
Refactor decoration-related code
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Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
PenguinDad
bf10ea0112
Fix various indentation issues
2014-10-28 15:37:58 -04:00
Craig Robbins
3a358dc44c
Fix #1733 : An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
2014-10-28 13:39:23 -04:00
rubenwardy
34f4f6ec6a
Add notice when only minimal is installed
2014-10-28 13:17:14 -04:00
kwolekr
442f1d4390
Add NodeResolver documentation
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Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
5a0a90dfec
Prevent invalid memory access under failure conditions
2014-10-28 00:18:53 -04:00
kwolekr
323b91945e
Change license of noise implementation to Simplified BSD
2014-10-27 21:17:07 -04:00
kwolekr
258ad1b6ec
Add support for eased 3d noise
2014-10-27 02:02:38 -04:00
kwolekr
4f31a0ef47
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
Kahrl
deeaa9687e
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
Pavel Puchkin
ff49416daa
Remove remenants of mob code
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Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
Rui
617779617d
Fix syntax error in Japanese translation
2014-10-23 15:36:11 +02:00
RealBadAngel
73bad35cbc
Fix broken plantlike drawtype.
2014-10-22 21:15:31 +02:00
srifqi
b7ebee6006
Add Indonesian Language
2014-10-22 21:05:14 +02:00
Rui
d21008d1eb
Translated using Weblate (Japanese)
2014-10-22 21:05:14 +02:00
David Thompson
bbe76288f6
Search for subgames using $MINETEST_SUBGAME_PATH.
2014-10-22 21:05:14 +02:00
RealBadAngel
8ddf8a4022
Recalculate normals for cached meshes.
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Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl
64c514df4e
Fix some indentation in nodedef.cpp
2014-10-20 16:11:38 +02:00
Kahrl
722951d2b1
Fix memory leak caused by mesh nodes (and nodeboxes)
2014-10-20 16:11:00 +02:00
RealBadAngel
983201a10b
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
sfan5
a2eb66716b
Update the cURL the buildbot uses to 7.38.0
2014-10-19 16:09:36 +02:00
Craig Robbins
df5491d040
Various uninitialised variable fixes
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sky.cpp: m_bgcolor.getAlpha() was being used before initialised
mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
Craig Robbins
a126cb62e1
Move buttons upwards to accommodate for new configure keys button in the
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pause menu
2014-10-18 17:30:17 +02:00
RealBadAngel
1c09928344
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
Kahrl
4b8734ce5d
Make sure PRECISION_SECONDS corresponds to the integer 0
2014-10-09 11:40:33 +02:00
Kahrl
2b5ca723c4
Fix unit reported by TimeTaker (was always ms)
2014-10-09 11:15:03 +02:00
Kahrl
db0e478903
Change topleft text when switching subgames, fixes #1728
2014-10-09 08:58:47 +02:00
Craig Robbins
32fbb12906
Fix use of unitialized variables in mouse button handling
2014-10-08 14:56:29 -04:00
Mushiden
e3c7414022
Add in-game key change menu
2014-10-07 17:24:09 -04:00
LeMagnesium
ddd48ba303
Add a better error message when trying to teleport another player without bring privileges
2014-10-07 16:52:52 -04:00
ShadowNinja
531d960b6a
Fix object reference pushing functions when called from coroutines
2014-10-07 16:37:45 -04:00
BlockMen
efa7ad44fa
Add [colorize modifier
2014-10-05 16:49:52 +02:00
kwolekr
a429c60f02
Fix special tile backspace culling
2014-10-03 11:20:29 -04:00
RealBadAngel
600fc6c010
Bugfix: dont highlight (0,0,0) when theres no node pointed.
2014-10-03 16:03:14 +02:00
RealBadAngel
d3da481c8d
Fix broken plantlike drawtype.
2014-10-03 15:33:32 +02:00
kwolekr
f2697f667e
Fix misc. style issues
2014-10-03 03:49:06 -04:00
kwolekr
c0f52dc35e
Clean up nodedef.cpp
2014-10-03 03:21:08 -04:00
Diego Martínez
fcd0cffe0a
Add better documentation for alternate drop definition to lua_api.txt.
2014-10-02 16:49:33 -04:00
BlockMen
e25777936f
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
ShadowNinja
b95caf17ad
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
1e16cfb728
Only set player dirty flag if values change
2014-10-01 18:44:36 -04:00
ShadowNinja
4d2318b576
Simplify player modification checks
2014-10-01 18:44:36 -04:00
sapier
eaaca22baf
Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
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Fix android missing version information
2014-10-01 22:18:29 +02:00
Diego Martínez
9795f62d21
updatepo.sh: Find all files
2014-09-30 13:25:26 -04:00
SmallJoker
6ebda3c5be
Use round if falling node is misplaced
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Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
2014-09-28 13:33:39 +02:00