372 Commits

Author SHA1 Message Date
kwolekr
925187a32b minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
rubenwardy
3a5596ccc8 Fix segfaults caused by the Environment not being initialized yet 2015-08-09 23:36:55 +02:00
est31
2bebf6466b Actually document what minetest.is_protected should do 2015-08-02 19:09:55 +02:00
est31
d4a7cfcd71 Add AreaStore data structure 2015-07-27 06:42:56 +02:00
est31
713002778f Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
Robert Zenz
85f7c44568 Add note that chat messages can be marked as handled. 2015-07-22 05:43:30 +02:00
est31
93d11fe669 Document game main menu image system 2015-07-21 17:17:46 +02:00
Elia Argentieri
44d030306e Added get_player_velocity() method. Fixes #1176 2015-07-20 05:40:44 +02:00
RealBadAngel
dd9ca2e7ed Fix relief mapping issues 2015-07-16 15:36:48 +02:00
paramat
3b67110599 Biome API decorations: 'spawnby' searches a 3D neighbourhood
The neighbours checked are the 8 nodes horizontally surrounding the decoration base
and the 8 nodes horizontally surrounding the ground node below the decoration
2015-07-08 22:44:10 +01:00
TeTpaAka
af7af11b4a Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
MirceaKitsune
ee7dfd7ba0 Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
est31
571e159a1a Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
TeTpaAka
14b9820f48 Add minetest.register_on_player_hpchange 2015-06-13 19:40:31 +02:00
TeTpaAka
db4fc8326e Add return list of individual counts to find_node_in_area 2015-06-13 19:39:18 +02:00
TeTpaAka
4573eef202 Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position

Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset

Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00
kwolekr
793f960e04 SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap.
Retrieving smaller slices of noise from the computation result as needed
optimizes memory usage while maintaining a reasonable amount of CPU overhead.
2015-05-17 04:04:17 -04:00
kwolekr
f560198cd7 Add optional buffer param for bulk data array writes in Lua 2015-05-17 00:07:45 -04:00
kwolekr
5292177986 SAPI: Accept either ARGB8 table or ColorString to specify colors 2015-05-16 20:15:03 -04:00
ShadowNinja
d85feedccc Add core.get_dir_list 2015-05-16 18:33:22 -04:00
ShadowNinja
2dd64f03da Add core.request_insecure_environment() 2015-05-16 18:33:19 -04:00
ShadowNinja
310295c511 Add core.mkdir 2015-05-16 18:32:37 -04:00
ShadowNinja
1008aefa8c Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
TeTpaAka
676750bd57 Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 2015-05-15 16:21:01 -04:00
Brandon
aeaeed77e7 Add minetest.register_on_punchplayer 2015-05-15 11:09:55 +02:00
TeTpaAka
888e2f9b45 Add get and set functions for the nametag color 2015-05-15 11:03:27 +02:00
Novatux
84334c37cc Add code to support raillike group names 2015-05-12 20:48:55 +02:00
est31
de86d6dabf is_player() is no player-only function 2015-05-12 05:52:49 +02:00
kwolekr
4a54c965a5 Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
kwolekr
097b9ead50 Schematics: Add indent-with-space option for schematic Lua table serialization 2015-05-07 02:54:35 -04:00
kwolekr
e8fb94705c NodeResolver: Remove NodeResolveMethod
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
kwolekr
cba840d188 Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
ShadowNinja
126ded5c24 Add minetest.global_exists() 2015-04-21 22:58:37 +02:00
kwolekr
6495b9b57b Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
kwolekr
737d4078c9 Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
kwolekr
4c5f712673 Schematics: Reorganize (de)serialization and add Lua serialization API 2015-04-13 03:10:52 -04:00
est31
5119498ae2 Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
kwolekr
55d3aa7960 Schematics: Prepend mod path to relative schematic filepaths 2015-04-08 00:28:56 -04:00
kwolekr
87ea5c96a6 ObjDefManager, Mapgen SAPI: Huge refactoring
- General code cleanup
 - Unified object creation and loading
 - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
   name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
kwolekr
ae55a60e16 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
ShadowNinja
dd1c4e3716 Document nil player as being allowed for can_dig 2015-03-27 15:11:28 -04:00
paramat
c4d375a253 lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional 2015-03-24 18:07:29 +00:00
Loic Blot
455863a38f Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
2015-03-22 18:01:56 +01:00
kwolekr
16407b9f46 Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
Loic Blot
7caacf745b Add a Lua call to do damages / heals 2015-03-18 14:52:35 +01:00
paramat
6817647244 lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations 2015-03-11 03:36:39 +00:00
paramat
be0c4804a5 Biome API: Enable decorations placed on water
Add schematic decoration force placement flag
2015-03-06 03:32:15 +00:00
BlockMen
08d843e1c2 Improve group-based connection between raillike nodes 2015-03-05 23:24:32 +01:00
Craig Robbins
102e0ee00d Change find_surface_nodes_in_area to find_nodes_in_area_under_air 2015-02-27 21:42:00 +10:00
Loic Blot
0d823b300e Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife 2015-02-27 21:34:33 +10:00