46 Commits

Author SHA1 Message Date
kwolekr
87a4d95c84 Noise: Fix interpolation at negative coordinates 2015-05-31 23:20:43 +10:00
kwolekr
fc6015590f Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler warnings 2015-05-31 23:20:35 +10:00
kwolekr
e20e5b69f4 Noise: Make buffer size parameters unsigned 2015-05-31 23:16:21 +10:00
kwolekr
afd27cd3ea Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-05-04 16:51:51 +10:00
kwolekr
879c24f939 Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
2015-04-27 04:05:25 -04:00
kwolekr
eade25a4b6 Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
kwolekr
7f0c03b011 Noise: Add noise unittests
Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
kwolekr
fd6b4536bc Noise: Correct noise objects created with invalid dimensions 2015-04-19 21:39:10 -04:00
kwolekr
44f8d53b77 Fix endianness inconsistency with PcgRandom::bytes() 2015-03-23 22:23:16 -04:00
kwolekr
914486efb5 Fix some loose ends from 3993093f 2015-03-22 02:58:54 -04:00
kwolekr
16407b9f46 Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
kwolekr
acf751e3dc Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called 2014-12-14 00:18:31 -05:00
kwolekr
9ac2db17df Clean up Noise macros 2014-12-11 02:53:10 -05:00
kwolekr
6f398af64f Noise: Automatically transform noise maps if needed 2014-12-10 23:35:37 -05:00
kwolekr
180c455ab1 Noise: Create a deep copy of NoiseParams 2014-12-10 00:37:09 -05:00
kwolekr
1264fffc46 Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2 2014-12-09 00:50:58 -05:00
kwolekr
d89a2b4da7 Optimize noise implementations 2014-12-08 03:26:29 -05:00
kwolekr
22b22968a1 Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
019cb29665 noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
kwolekr
95a8b03898 Add eased 3d point-value noise functions 2014-11-12 23:49:45 -05:00
paramat
28ed3ea7c4 Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
kwolekr
323b91945e Change license of noise implementation to Simplified BSD 2014-10-27 21:17:07 -04:00
kwolekr
258ad1b6ec Add support for eased 3d noise 2014-10-27 02:02:38 -04:00
Kahrl
ee90d438b8 Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
kwolekr
6d9ff57f15 Add Mapgen V7, reorganize biomes 2013-04-07 00:50:21 -04:00
kwolekr
2de944c208 Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
Sfan5
3fab3825aa Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
kwolekr
cbffb26491 Fix and improve noise map functions 2013-02-06 01:12:36 -05:00
kwolekr
3d9ebbcc63 Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr
af04401ae2 Readded and optimized mapgen V6 2013-01-21 21:41:37 +02:00
kwolekr
a1bea91921 Cleaned & enhanced noise object management 2013-01-21 21:41:37 +02:00
kwolekr
b2ece95f10 Add initial Lua biomedef support, fixed biome selection 2013-01-21 21:41:37 +02:00
kwolekr
6df7f001e5 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
PilzAdam
7afeee1a5b Replace pow() with multiplikation to improve speed 2012-11-02 16:24:57 +01:00
Perttu Ahola
e70b6545b1 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
2bd2bdff08 updated noise stuff 2011-06-26 18:50:13 +03:00
Perttu Ahola
7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola
ffb1128951 tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
Perttu Ahola
2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola
9a22d02903 mapgen tweaking 2011-03-01 01:32:54 +02:00
Perttu Ahola
c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola
d9d0efdeed fixed 3d noise and made 2d noise faster 2011-02-27 00:59:56 +02:00
Perttu Ahola
48a772b3c6 3d noise stuff 2011-02-26 20:16:47 +02:00
Perttu Ahola
15f27a1937 made it to work with my windows compiler 2011-02-08 10:11:26 +02:00
Perttu Ahola
ea2d03e468 added noise.* 2011-02-05 14:56:01 +02:00