681 Commits

Author SHA1 Message Date
red-001
c06edc9df2 [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565) 2017-04-11 23:35:25 +02:00
red-001
c84ad776bb [CSM] Use more gettext (#5553) 2017-04-10 21:14:00 +02:00
red-001
96a2b6802e [CSM] Move .list_players and .disconnect to builtin. (#5550) 2017-04-10 21:13:20 +02:00
number Zero
4e23c90b5b Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.

The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
2017-04-09 17:30:19 -07:00
Dániel Juhász
88b956fe8e Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
red-001
db2bf2cc9e Move chat command handling code from C++ to Lua (#5528) 2017-04-08 20:03:57 +02:00
Vincent Glize
74a467af38 [CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
SmallJoker
4cdcb30e61 Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
2017-04-07 17:10:26 +02:00
rubenwardy
7b45da57ff Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
Loic Blot
e349677850 Expose vector helpers to CSM 2017-04-06 07:57:49 +02:00
paramat
bad4c46982 Mapgen documentation: Add descriptions to noise parameters
Shorten 'readable names'.
Add a new advanced settings menu section for Biome API noises.
Various minor edits and improvements.
2017-04-05 07:30:06 +01:00
paramat
ad10ebf1be Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
Auke Kok
715b8a85e2 minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
2017-04-02 10:51:16 +02:00
MarkuBu
80dc0227c7 First commit for fine pointed (#5485) 2017-04-01 16:50:53 +02:00
Diego Martínez
3837e7d77e Add functions to strip color information. (#5472) 2017-03-28 21:55:39 +02:00
Loïc Blot
9ae099e7ed Fix a type bug in colorize function
This bug was introduced by dd2f1d7551bfd70357ad4f3fb180704194272147 and reported by @kilbith
2017-03-28 14:50:17 +02:00
paramat
1bb70a78a9 Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
red-001
792d324efc Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero
f6fdba81af Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot
4292670b64 Typo fix 2017-03-24 08:59:52 +01:00
red-001
c118df6b00 Add multiline support to colorize. (#5444) 2017-03-24 08:36:29 +01:00
red-001
3912e517a8 Block access to the io library 2017-03-19 12:34:33 +01:00
red-001
9a9db57881 Give CSM access to use core.colorize() (#5113) 2017-03-17 19:20:13 +01:00
Auke Kok
30f43fa5b8 Fix two nul deref if digging unknown nodes. (#5398)
Introduced by d785456b3fa35faf47cb972fde9e8668382c5e22 (#5162)
2017-03-15 08:04:53 +01:00
nerzhul
0da8c64041 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
red-001
5760df63e7 [CSM] Add on_punchnode callback 2017-03-13 23:56:05 +01:00
red-001
eff52689a4 [CSM] Add on_dignode callback (#5140) 2017-03-13 23:56:05 +01:00
red-001
8fe57bcf35 [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
Loïc Blot
be647e257f [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
red-001
2001a8c195 [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
Loïc Blot
04680f648a [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
red-001
1c7fd8a35c [CSM] Add client-sided chat commands (#5092) 2017-03-13 23:56:05 +01:00
Loïc Blot
828a6149da [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
Loic Blot
045cc40d91 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
Vladislav Tsendrovskii
10cb28e176 Save metainfo for falling nodes 2017-03-11 23:42:19 -08:00
Lars Hofhansl
b1a42efe5e Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00
Lars Hofhansl
38224d47bf Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
paramat
e4ecdbaaf4 Climb speed: Increase default setting from 2 to 3 2017-03-11 02:17:16 +00:00
tenplus1
964a65b2b2 Optimize item.lua
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times.  Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10 11:24:10 -08:00
zaoqi
776f037dc2 Add minetest.spawn_falling_node(pos) (#5339)
* Add minetest.spawn_falling_node(pos)

* lua_api.txt: Add minetest.spawn_falling_node(pos)

* Update minetest.spawn_falling_node(pos)
2017-03-04 18:36:37 +01:00
red-001
0e6509f88d Fix crash that can be caused by the shutdown command. (#5292) 2017-02-25 09:28:25 +01:00
Dániel Juhász
6bad2c4aee Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18 22:47:24 +00:00
kilbith
ea2170ab9b Multiplayer menu: fix attempt to open nonexistant image
Since local servers and local favorites have no ping value (these
are only provided by the server) we shouldn't load a broken
image filename.

Fixes #5238
2017-02-18 22:46:45 +00:00
tenplus1
9d1a158edc Statbars.lua: Cache enable_damage setting 2017-02-18 22:46:06 +00:00
red-001
f183c153e1 Add support for the new arguments of request_shutdown to the /shutdown chatcommand. (#5252) 2017-02-18 12:16:11 +01:00
Hybrid Dog
526a8bfd73 Mainmenu: Brighter text colours for readability 2017-02-12 01:53:18 +00:00
rubenwardy
d998034307 Use tree to list mods rather than textlist 2017-02-10 17:59:17 +00:00
Wuzzy
123286add5 Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
Auke Kok
ac1f9e66d0 Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
2017-02-09 08:00:37 +01:00
kilbith
833c48dc59 Serverlist: Add ping indicators (#5164) 2017-02-03 23:53:43 +10:00