Craig Robbins
|
27791ee1aa
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
|
gregorycu
|
e92dc965d8
|
Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
|
2015-01-25 15:23:37 +10:00 |
|
Craig Robbins
|
92bbfd1f8e
|
Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
|
2015-01-25 01:19:40 +10:00 |
|
gregorycu
|
dd5fec7f5a
|
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
Amend the settings callback to support userdata
|
2015-01-23 21:27:51 -05:00 |
|
kwolekr
|
166874f440
|
FontEngine: Don't use file extension to check font file compatibility
|
2014-12-29 01:46:13 -05:00 |
|
SmallJoker
|
0760a17aa1
|
Fix MSVC compiling warnings and remove an unused texture
|
2014-12-12 16:09:34 -05:00 |
|
Kahrl
|
69eb405345
|
Fix segfault at exit caused by non grabbed font
|
2014-11-30 23:21:14 +01:00 |
|
sapier
|
71a289a979
|
Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
|
2014-11-30 18:06:54 +01:00 |
|
sapier
|
794909cbe8
|
Implement proper font handling
|
2014-11-30 17:50:09 +01:00 |
|