9 Commits

Author SHA1 Message Date
Craig Robbins
27791ee1aa For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
gregorycu
e92dc965d8 Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe 2015-01-25 15:23:37 +10:00
Craig Robbins
92bbfd1f8e Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
2015-01-25 01:19:40 +10:00
gregorycu
dd5fec7f5a Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
Amend the settings callback to support userdata
2015-01-23 21:27:51 -05:00
kwolekr
166874f440 FontEngine: Don't use file extension to check font file compatibility 2014-12-29 01:46:13 -05:00
SmallJoker
0760a17aa1 Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
Kahrl
69eb405345 Fix segfault at exit caused by non grabbed font 2014-11-30 23:21:14 +01:00
sapier
71a289a979 Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
794909cbe8 Implement proper font handling 2014-11-30 17:50:09 +01:00