RealBadAngel
c18af13697
Shaders rework.
2013-12-03 18:55:25 +01:00
kwolekr
ea3c3fb481
Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues
2013-11-29 20:54:04 -05:00
BlockMen
b131a282ba
Add support for different drowning damage and allow drowning in other nodetypes
2013-08-06 17:49:39 +02:00
proller
f4d5ac656f
Leveled nodebox backward compatibility
2013-08-02 00:50:58 +04:00
proller
cdb2b82262
Weather support
2013-07-27 23:21:48 +04:00
PilzAdam
5d02ca8efd
Bump protocol version
2013-07-20 21:25:21 +02:00
PilzAdam
6f29410895
Add liquid_range to nodedef
2013-07-20 20:41:17 +02:00
Kahrl
03631ae5f7
Change ContentFeatures array to a vector
2013-07-14 23:06:31 +02:00
proller
0d55518108
Leveled nodebox
2013-07-13 22:13:24 +04:00
Kahrl
46340cbbe0
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
PilzAdam
942228a796
Add drowning
2013-06-19 15:47:00 +00:00
RealBadAngel
1fcf9cc367
Add new drawtype GLASSLIKE_FRAMED
2013-04-24 21:45:18 -04:00
kwolekr
c94faffbf8
Add option to use texture alpha channel
2013-04-23 22:15:51 -04:00
khonkhortisan
0b676b0163
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
kwolekr
7d2ff1cb8e
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
2013-03-30 21:24:37 -04:00
kwolekr
c5bb0c6ba2
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
PilzAdam
3e3bcee5be
Move rightclickable to the proper place
2013-03-23 23:15:30 +01:00
Jürgen Doser
2f65f08a9c
Include backface_culling flag in serialization format for TileDefs
...
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Sfan5
3fab3825aa
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Jeija
d077333a77
Disable placement prediction for nodes that use on_rightclick
2013-02-19 20:02:40 +01:00
Jürgen Doser
b8c81cd515
Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
...
This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
2013-02-10 12:45:25 +01:00
kwolekr
6df7f001e5
The new mapgen, noise functions, et al.
2013-01-21 21:41:33 +02:00
Perttu Ahola
a3d07efffd
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
2012-12-02 02:59:15 +02:00
Perttu Ahola
f098fda683
Support serialization of protocol 13 ContentFeatures
2012-11-29 22:08:25 +02:00
Perttu Ahola
0bc42f55a5
Proper versioning of new network-serialized stuff
2012-11-26 09:49:31 +02:00
Perttu Ahola
15f498600c
Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
2012-11-25 21:11:45 +02:00
MirceaKitsune
ec0544b5de
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
...
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
2012-11-25 19:14:24 +02:00
MirceaKitsune
cb16082adb
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
2012-11-25 19:14:22 +02:00
Perttu Ahola
16f2e7c5cc
Fix unnecessary network protocol incompatibility in ContentFeatures
2012-11-08 20:43:32 +02:00
Ilya Zhuravlev
0933c02893
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Matthew I
ffc11a4d8c
Fix black display inside opaque water
...
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black. Setting it to 1 like transparent water allows you to
see.
It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it. If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
Perttu Ahola
2c7babb397
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
Perttu Ahola
11cec0ed01
Increment protocol version
2012-06-17 17:49:12 +03:00
Kahrl
05d8ea0ebb
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
ec937ecdd8
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
92b131d6d1
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
3946557a18
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
2068ff4505
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
2012-06-05 23:51:37 +03:00
Perttu Ahola
e70b6545b1
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Kahrl
20492dbc41
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
61990555a8
Allow group:groupname in ABM definition and implement minetest.hash_node_position()
2012-03-31 12:30:11 +03:00
Perttu Ahola
c7f59b0c44
Some serialization version stuff
2012-03-25 18:45:27 +03:00
Perttu Ahola
0719b6a71d
Add sound.dig
2012-03-24 11:10:28 +02:00
Perttu Ahola
c602655b31
Add sounds, tune things
2012-03-24 04:24:26 +02:00
Perttu Ahola
753a1999e6
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
d24c56fd4b
Unknown nodes can be dug
2012-03-19 08:16:17 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Perttu Ahola
f1d9880006
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
Perttu Ahola
07ed57476f
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00