64 Commits

Author SHA1 Message Date
MirceaKitsune
348ceb211f A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
987a4e06dc Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)

Fix a bug in falling code where entities get stuck

Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.

Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need

Create a separate function for detaching, and also update lua api documentation

When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct

Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)

Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
xyzz
afc89f1f90 Merge pull request #268 from khonkhortisan/image_button
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
RealBadAngel
4bafba37ac Adding background to Formspec 2012-11-08 19:22:37 +01:00
RealBadAngel
3e5fcb21ee Formspec: Draw images before inventories. Allows to use image as background. 2012-11-04 21:18:28 +01:00
Kyle
99258a7ed8 Allow transparent image_buttons 2012-10-18 12:06:47 -07:00
Perttu Ahola
c10d6f12a9 Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
Perttu Ahola
787c49f0e7 Fix bug in moving a larger sized stack in inventory on top of another
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
a68ac1a230 Restore focus to formspec menu when pressing a button 2012-07-25 18:28:40 +03:00
Perttu Ahola
ff59bdf9f4 Improve formspec positioning 2012-07-25 16:30:23 +03:00
Perttu Ahola
1b2ae34ed4 Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola
c2cb98c1a6 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
f1e67f44ca Formspec button_exit[] and image_button_exit[] 2012-07-22 17:40:48 +03:00
darkrose
a3ba145339 Implement formspec 2012-07-22 17:40:41 +03:00