RealBadAngel
592c5d9a94
Faces shading fixes
2014-07-07 18:06:20 +02:00
Perttu Ahola
eb8008eb6a
Fix non-smooth non-shader node shading ( Fixes #1436 , regression by commit a0f78659f31abd)
2014-07-06 22:01:03 +03:00
sapier
1e7124b365
Fix regression in light calculation
2014-06-30 22:56:08 +02:00
sapier
b656d38e55
Minor fix in check order
2014-06-23 00:13:41 +02:00
sapier
58da0c5af7
Speedup getTileInfo by up to 30%
2014-06-23 00:13:41 +02:00
RealBadAngel
e1be24b0dc
Improved faces shading with and without shaders.
2014-06-17 00:56:17 +02:00
RealBadAngel
068b1ca61d
Unite nodes shaders.
...
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
MetaDucky
1a7db07648
Fixed wrong node texture rotation for facedirs 5 and 7
2014-04-23 12:11:56 +02:00
sapier
4b548c6c2c
Pass pointer to nodedef directly to avoid recalculation in quite often called function
2014-04-06 10:32:57 +02:00
RealBadAngel
9cf4f96fa7
Normal maps generation on the fly.
...
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
Novatux
a662fe9fc4
Fix rendering glitches when far from the center of the map
2014-03-04 20:12:10 +01:00
RealBadAngel
9d6015b41d
Optimize shaders code. Add settings at compile time.
2013-12-09 13:28:50 +01:00
RealBadAngel
c18af13697
Shaders rework.
2013-12-03 18:55:25 +01:00
kwolekr
032913f408
Prevent shaders from being created when disabled
2013-11-17 02:46:05 -05:00
Kahrl
a29d5a37a7
Fix remnants of s32 enable_shaders
2013-09-04 00:16:33 +02:00
PilzAdam
e0e040f464
Dont crash if facedir > 23
2013-08-10 16:26:02 +02:00
Kahrl
2328255b7b
Fix crack overlay for animated textures
2013-08-05 01:52:09 +02:00
RealBadAngel
3ccc4f8dbc
Fix light issue in 6d facedir.
2013-07-21 14:06:18 +02:00
kwolekr
f862a37e19
Clean up bumpmap code a bit
2013-07-12 00:11:46 -04:00
sapier
4f7abcbafa
Fix many formspec menu bugs
2013-07-07 19:49:52 -04:00
RealBadAngel
e0d877e097
Add texture bumpmapping feature.
2013-07-04 02:36:32 +02:00
Kahrl
46340cbbe0
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
Esteban I. Ruiz Moreno
36969d253a
Remove useless recalculation of bounding box (mapblock_mesh)
2013-06-18 01:11:46 +02:00
sweetbomber
0b258a3646
Removed a redundant step which degraded performance
2013-06-15 21:41:30 +04:00
Kahrl
278aacdb57
Remove 'Meshbuffer ran out of indices' limitation
2013-05-06 19:06:18 +02:00
kwolekr
c94faffbf8
Add option to use texture alpha channel
2013-04-23 22:15:51 -04:00
RealBadAngel
4a390e8696
6d facedir
2013-03-23 21:31:05 +01:00
Ilya Zhuravlev
a12df55f29
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
Sfan5
3fab3825aa
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
3c4069215e
Try to add a bit of topside brightness when not using shaders
2012-12-02 23:48:11 +02:00
Perttu Ahola
a4ca9f7699
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
Perttu Ahola
a3d07efffd
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
2012-12-02 02:59:15 +02:00
Perttu Ahola
f24ea38744
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
Kahrl
c9e7e8ba3c
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00
Perttu Ahola
e890e433ce
Fix mesh glitches on MapBlock boundaries
2012-11-27 19:00:09 +02:00
Perttu Ahola
2ad03149a0
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
Perttu Ahola
ec937ecdd8
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
bcc59c62e4
Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit
2012-06-16 22:37:20 +03:00
Perttu Ahola
92b131d6d1
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
e70b6545b1
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
c1602fb7b5
Fix MSVC build (pow type overload stuff)
2012-05-31 20:22:37 +03:00
Perttu Ahola
4d998f8563
Tune smooth lighting a bit
2012-05-20 14:12:17 +03:00
Perttu Ahola
4a37822aea
Make lava brighter by showing light sources at their full emitted light level
2012-04-08 04:01:12 +03:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00