174 Commits

Author SHA1 Message Date
MirceaKitsune
4e83886061 Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
Support for animation blending, though for some reason it doesn't work.

Don't enable animation transitions by default for many reaosons

Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit

Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
0d72b91382 Add a subfolder for models and transfer models from server to client
(obj, md2 and md3 are currently allowed)

Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!

If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
MirceaKitsune
4576c01cb0 Properly read the mesh from LUA.
Players can now be set to meshes using the following test script:

function switch_player_visual()
		prop = {
			mesh="player.obj",
			texture="player.png",
			visual="mesh",
		}
	for _, obj in pairs(minetest.get_connected_players()) do
		obj:set_properties(prop)
	end
	minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
PilzAdam
b7200968fb Merge pull request #243 from xyzz/liquid_renewable
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
Perttu Ahola
06850bceac Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
Perttu Ahola
61ea35ecb9 Fix ObjectRef:punch() 2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
0933c02893 Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
Ilya Zhuravlev
d7cc000a0c Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
Matthew I
72434bfb6a Add ban management routines to Lua API
Those functions are:
 * minetest.get_ban_list()
 * minetest.get_ban_description(ip_or_name)
 * minetest.ban_player(name)
 * minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
cf6e79e220 Extend Lua API in order to implement chat commands
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Matthew I
32b064eb21 Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type.  Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
610559f194 Handle max<min in LuaPseudoRandom::l_next() 2012-07-27 19:03:15 +03:00
Perttu Ahola
3303470fbc Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
Perttu Ahola
a1d678f021 Improve inventory callbacks a bit 2012-07-25 15:39:39 +03:00
Perttu Ahola
4183fdbe70 Remove special handling of creative mode 2012-07-25 14:07:45 +03:00
Perttu Ahola
1b2ae34ed4 Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola
c2cb98c1a6 Detached inventories 2012-07-24 20:57:17 +03:00
darkrose
e5bebe42e9 Implement node timers 2012-07-23 08:18:37 +03:00
Perttu Ahola
243d9fb7d6 minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Matthew I
b320cc2d74 Add minetest.get_modnames() to Lua API 2012-07-22 13:36:03 +03:00
Perttu Ahola
4da1705e81 Fix typo in scriptapi.cpp in minetest.get_craft_recipe() 2012-07-21 15:32:46 +03:00
darkrose
8e9ae4a20f Check for table type when reading groups from Lua 2012-07-21 02:35:45 +03:00
darkrose
b556ef87cb Add minetest.get_craft_recipe() 2012-07-21 02:33:22 +03:00
Perttu Ahola
7564aae27e Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00
Perttu Ahola
13c106cfd1 Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value) 2012-06-19 00:50:07 +03:00
Kahrl
05d8ea0ebb Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola
ec937ecdd8 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
bb0e71078d Fix "Node placement prediction failed for (places __default) - Name not known" 2012-06-16 22:45:35 +03:00
Perttu Ahola
92b131d6d1 Node texture animation 2012-06-16 16:47:28 +03:00
Perttu Ahola
3946557a18 Node placement client-side prediction 2012-06-10 12:46:48 +03:00
Kahrl
d8c8d223ac Allow replacements in cooking and fuel recipes 2012-06-06 00:22:34 +03:00
Perttu Ahola
2068ff4505 Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them 2012-06-05 23:51:37 +03:00
Perttu Ahola
d27ed7becb place_node, dig_node and punch_node; an in-game tester tool; remove old code 2012-06-05 23:10:07 +03:00
Perttu Ahola
e70b6545b1 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
darkrose
6272bf0521 Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game 2012-06-03 22:31:02 +03:00
Perttu Ahola
2b6e1d9378 Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players 2012-06-03 22:31:01 +03:00
Perttu Ahola
7a4ddfed3a minetest.get_craft_result 2012-06-03 22:31:01 +03:00
Perttu Ahola
be0c9426b8 NodeMetaRef:{to,from}_table and lua_api.txt additions 2012-06-03 22:31:01 +03:00
Perttu Ahola
242091e336 on_metadata_inventory_{move,offer,take} 2012-06-03 22:31:01 +03:00
Perttu Ahola
42c7767361 Implement sign using form field protocol 2012-06-03 22:31:01 +03:00
Perttu Ahola
51e31bf486 Add node on_construct, on_destruct callbacks and update lua_api.txt 2012-06-03 22:31:00 +03:00
darkrose
65dd2d43a8 Strip unneeded variables from NodeMetadata 2012-06-03 22:31:00 +03:00
Kahrl
20492dbc41 WIP node metadata, node timers 2012-06-03 22:31:00 +03:00
Perttu Ahola
9b984d0520 EnvRef:find_nodes_in_area(minp, maxp, nodenames) 2012-04-08 14:37:12 +03:00
Sergey Gilfanov
6e675394dc PerlinNoise for Lua. 2012-04-07 13:39:01 +03:00
Perttu Ahola
50b22888e4 Add EnvRef:find_node_near(pos, radius, nodenames) 2012-04-06 22:44:42 +03:00
Perttu Ahola
01984e389e Remove debug output 2012-04-04 13:20:56 +03:00
Perttu Ahola
624b33cdb5 Fix dropped nodeitem visuals 2012-04-04 13:16:09 +03:00
Perttu Ahola
2fd0828881 Implement dropped items as LuaEntities; leave the old ones as is for compatibility 2012-04-01 16:06:01 +03:00
Perttu Ahola
694b981c14 Remplement and improve /setting in Lua, now called /set 2012-04-01 13:08:52 +03:00