MirceaKitsune
4e83886061
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
...
Support for animation blending, though for some reason it doesn't work.
Don't enable animation transitions by default for many reaosons
Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
0d72b91382
Add a subfolder for models and transfer models from server to client
...
(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
MirceaKitsune
4576c01cb0
Properly read the mesh from LUA.
...
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
PilzAdam
b7200968fb
Merge pull request #243 from xyzz/liquid_renewable
...
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
Perttu Ahola
06850bceac
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
61ea35ecb9
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
0933c02893
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Ilya Zhuravlev
d7cc000a0c
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
Matthew I
72434bfb6a
Add ban management routines to Lua API
...
Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
cf6e79e220
Extend Lua API in order to implement chat commands
...
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Matthew I
32b064eb21
Allow digging of unknown nodes
...
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
610559f194
Handle max<min in LuaPseudoRandom::l_next()
2012-07-27 19:03:15 +03:00
Perttu Ahola
3303470fbc
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
a1d678f021
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
4183fdbe70
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
1b2ae34ed4
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
c2cb98c1a6
Detached inventories
2012-07-24 20:57:17 +03:00
darkrose
e5bebe42e9
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
243d9fb7d6
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Matthew I
b320cc2d74
Add minetest.get_modnames() to Lua API
2012-07-22 13:36:03 +03:00
Perttu Ahola
4da1705e81
Fix typo in scriptapi.cpp in minetest.get_craft_recipe()
2012-07-21 15:32:46 +03:00
darkrose
8e9ae4a20f
Check for table type when reading groups from Lua
2012-07-21 02:35:45 +03:00
darkrose
b556ef87cb
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
Perttu Ahola
7564aae27e
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
13c106cfd1
Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)
2012-06-19 00:50:07 +03:00
Kahrl
05d8ea0ebb
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
ec937ecdd8
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
bb0e71078d
Fix "Node placement prediction failed for (places __default) - Name not known"
2012-06-16 22:45:35 +03:00
Perttu Ahola
92b131d6d1
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
3946557a18
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Kahrl
d8c8d223ac
Allow replacements in cooking and fuel recipes
2012-06-06 00:22:34 +03:00
Perttu Ahola
2068ff4505
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
2012-06-05 23:51:37 +03:00
Perttu Ahola
d27ed7becb
place_node, dig_node and punch_node; an in-game tester tool; remove old code
2012-06-05 23:10:07 +03:00
Perttu Ahola
e70b6545b1
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
darkrose
6272bf0521
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
2012-06-03 22:31:02 +03:00
Perttu Ahola
2b6e1d9378
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03 22:31:01 +03:00
Perttu Ahola
7a4ddfed3a
minetest.get_craft_result
2012-06-03 22:31:01 +03:00
Perttu Ahola
be0c9426b8
NodeMetaRef:{to,from}_table and lua_api.txt additions
2012-06-03 22:31:01 +03:00
Perttu Ahola
242091e336
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Perttu Ahola
42c7767361
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
Perttu Ahola
51e31bf486
Add node on_construct, on_destruct callbacks and update lua_api.txt
2012-06-03 22:31:00 +03:00
darkrose
65dd2d43a8
Strip unneeded variables from NodeMetadata
2012-06-03 22:31:00 +03:00
Kahrl
20492dbc41
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
9b984d0520
EnvRef:find_nodes_in_area(minp, maxp, nodenames)
2012-04-08 14:37:12 +03:00
Sergey Gilfanov
6e675394dc
PerlinNoise for Lua.
2012-04-07 13:39:01 +03:00
Perttu Ahola
50b22888e4
Add EnvRef:find_node_near(pos, radius, nodenames)
2012-04-06 22:44:42 +03:00
Perttu Ahola
01984e389e
Remove debug output
2012-04-04 13:20:56 +03:00
Perttu Ahola
624b33cdb5
Fix dropped nodeitem visuals
2012-04-04 13:16:09 +03:00
Perttu Ahola
2fd0828881
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
2012-04-01 16:06:01 +03:00
Perttu Ahola
694b981c14
Remplement and improve /setting in Lua, now called /set
2012-04-01 13:08:52 +03:00