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10 Commits

Author SHA1 Message Date
PilzAdam
ea3d6f3d52 Fix pickup of dropped items when the player only takes a part of them 2013-03-03 16:35:29 +01:00
PilzAdam
04e83d5584 Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory 2013-02-21 16:58:50 +01:00
jordan4ibanez
ffbdd06625 Fix item entity's collision with nodeboxes 2012-12-15 15:32:17 -05:00
Perttu Ahola
adda5896e6 Revert "Use wielditem drawtype for all nodes in item_entity"
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
2012-11-27 17:32:58 +02:00
PilzAdam
3b0440feef Use wielditem drawtype for all nodes in item_entity 2012-11-26 18:30:07 +01:00
Perttu Ahola
75c3f41fb2 Statically store always_collect field of __builtin:item 2012-09-09 23:14:41 +03:00
Perttu Ahola
414c84df64 Check whether node is known before reading definition in __builtin:item:on_step() 2012-07-21 16:36:14 +03:00
Perttu Ahola
d0caa6aa1f Fix super-small size of regular item entities 2012-04-04 22:57:29 +03:00
Perttu Ahola
624b33cdb5 Fix dropped nodeitem visuals 2012-04-04 13:16:09 +03:00
Perttu Ahola
2fd0828881 Implement dropped items as LuaEntities; leave the old ones as is for compatibility 2012-04-01 16:06:01 +03:00
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