6597 Commits

Author SHA1 Message Date
Loïc Blot
3287d018dc Clang-format: trivial fix on some headers (#5495)
Fix some headers style and remove them from whitelist
2017-04-01 14:48:16 +02:00
red-001
887549792a [CSM] Add function and chat command to disconnect from server. (#5487) 2017-04-01 13:40:56 +02:00
number Zero
29d0269193 Signlike, glasslike drawtypes: Fix inverted textures 2017-04-01 10:08:28 +01:00
SmallJoker
ec6803d4b2 mapgen: Fix segfault when selecting invalid mapgen (#5491) 2017-04-01 10:18:13 +02:00
Loic Blot
114b1d89de Fix clang-format Columns Width
Also fix l_client.cpp/h and remove them from whitelist
2017-03-31 22:29:34 +02:00
kilbith
5310fa3b92 Wieldmesh: Natural orientation depending on pitch (#5490) 2017-03-31 22:00:05 +02:00
adrido
dd2efab8ba Windows: Set window icon (#5486) 2017-03-30 20:28:37 +02:00
paramat
82fbf31f61 Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
Add the missing paramtype2 for param2 controlling the liquid level
inside the glasslike_framed drawtype.
Add missing documentation of the feature to lua_api.txt.
Update and improve comments for drawtype enumerations in nodedef.h.
2017-03-30 04:52:54 +01:00
Loïc Blot
6310f842bc l_minimap: don't show minimap if configuration doesn't allow it 2017-03-29 15:50:22 +02:00
Loïc Blot
736e505ebc Add CPP11 header to define nullptr & constexpr (#5471)
This header permit to use nullptr & constexpr keywords in portable code segments and benefit from nullptr & constexpr when using C++11 and greater
2017-03-29 13:34:57 +02:00
sfan5
f7278b4f36 Sneak: Fix sneaking on free-floating lower-half slabs 2017-03-29 10:19:49 +02:00
sfan5
70aa704769 Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs 2017-03-29 00:51:13 +01:00
Diego Martínez
3837e7d77e Add functions to strip color information. (#5472) 2017-03-28 21:55:39 +02:00
Loïc Blot
9ae099e7ed Fix a type bug in colorize function
This bug was introduced by dd2f1d7551bfd70357ad4f3fb180704194272147 and reported by @kilbith
2017-03-28 14:50:17 +02:00
red-001
7100121fb6 [CSM] Fix errors in and improve the CSM documentation. (#5467) 2017-03-28 08:26:54 +02:00
Loïc Blot
2003083ca5 clang-format: add a whitelist (#5459)
If file is in the whitelist, softfail, else hard failure

Some files are not in whitelist and marked as normal:
* src/content_mapnode.h
* src/cguittfont/xCGUITTFont.cpp
* src/gameparams.h
* src/profiler.cpp
2017-03-27 15:33:15 +02:00
Loïc Blot
b29d20ea20 PostgreSQL: fix delete block
Typo fix: we are doing select on delete block.

This fix issue #5426
2017-03-27 15:03:13 +02:00
paramat
1bb70a78a9 Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
Diego Martínez
0f3cb877d8 Pathfinder: Send errors to warningstream.
Avoids spamming the chat about several errors.
2017-03-27 03:17:37 +01:00
Loic Blot
ba5b7897bb Fix mismatch struct/class for GameUIFlags 2017-03-26 18:54:39 +02:00
Loïc Blot
b24822e755 clang-format: fix counter increment & output (#5456)
clang-format: fix bash syntax on increment
2017-03-26 14:07:07 +02:00
Loïc Blot
6e73c8e167 clang-format: limit diff to 50 files to prevent exceding the maximum travis output (4MB) (#5455) 2017-03-26 11:29:21 +02:00
sfan5
d54c77f6e9 Sneak: Replicate sneak ladder in new code, is optional
Enabled using the existing 'sneak_glitch' physics override.
2017-03-26 05:53:30 +01:00
red-001
792d324efc Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero
f6fdba81af Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot
cb62e6390a Add clang format & skip build if no source file modified (#5433)
* [BUILD] Add clang format + build skipping

* Add clang-format tool to check codestyle.
Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site

Fix issue #5415

* Skip building project if no file is modified
* Fix a wrong brace to trigger LINT

* Make lint step outside of unix build scope

* Add AccessModifierOffset: -8

* Typo fix & needs compile fix

* Fix header priorities
2017-03-25 19:12:18 +01:00
SmallJoker
7d76bb6a75 Tile.cpp: Fix MSVC build broken by 072bbba 2017-03-24 20:05:15 +01:00
Loïc Blot
4292670b64 Typo fix 2017-03-24 08:59:52 +01:00
red-001
c118df6b00 Add multiline support to colorize. (#5444) 2017-03-24 08:36:29 +01:00
Loïc Blot
e011d331db Some performance optimizations (#5424)
* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22 21:41:02 +01:00
bigfoot547
06aac53a03 [CSM] Add function to get player names in range (#5435)
* [CSM] Add function to get currently connected player names
2017-03-22 21:13:03 +01:00
Paramat
11ac74636b Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434) 2017-03-20 22:22:16 +01:00
number Zero
37bfc2352c Content_mapblock.cpp: Refactor 2017-03-20 20:28:22 +00:00
Ben Deutsch
775de73c4e Refactored client event if-else cascade to switch statement 2017-03-20 18:35:33 +00:00
paramat
50dc82ddf9 Map generation limit: Rewrite
The previous implementation applied the setting to blockpos_over_limit(),
objectpos_over_limit() and in createSector(), causing many bugs near the
world edge.

First revert the previous implementation.
Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity.
Add a new function to mapblock.h called blockpos_over_mapgen_limit() that
checks against the map_generation_limit setting, and call this only from
the code that decides where mapgen stops.
Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the
chance of bugs, there is no need to use map_generation_limit here.
2017-03-20 18:34:18 +00:00
sfan5
12f34b1e3d Fix /shutdown or ^C no longer causing server exit
Broken since b8484ef24e8e1ec90a2967372808ab2bea538c7c
2017-03-19 18:21:18 +01:00
Loïc Blot
d6c34a3407 Refactor Game class (part 2) (#5422)
* showPauseMenu is now part of game
* remove many flags parameters passed to game functions, use the member.
* rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM
* updatePointedThing: remove pointer ref, we already have the pointer in rundata
* move some attributes outside of VolatileRunFlags after renaming, to game class
* rename statustext to m_statustext
* make some const variables static
* All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags
* Expose GameUIFlags to client
* Client now have GameUIFlags parameter and setters for other classes
* Fix minimap show/hide in Lua because we now have access to the real flag
2017-03-19 13:18:52 +01:00
red-001
3912e517a8 Block access to the io library 2017-03-19 12:34:33 +01:00
Loïc Blot
32d85e68c6 Update server min protocol version to v24 (#5411)
* Update server min protocol version to v24

It's based on @sfan5 stats. See https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt

v24 was bumped 25/08/14 and 0.4.11 was released 25/12/14

* Drop protocol v23 and lesser code
2017-03-19 08:44:29 +01:00
ShadowNinja
92b0c89d90 Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
2017-03-18 12:37:57 +01:00
Wuzzy
088c4d9e92 Show itemstring as tooltip if no item description 2017-03-18 12:36:28 +01:00
Loic Blot
185ce334b8 TOGGLE_CHAT keymap should togglechat not HUD
Fixes #5413
2017-03-18 10:00:04 +01:00
Loïc Blot
d5a9b41e23 Reduce memory & function cost of Game class functions (#5406)
GameRunData is passed on many game functions, or one of its attributes whereas it's a member of the class. Remove it from functions arguments and call object directly from concerned functions.
This will reduce a little bit the Game class loop usage & very little bit the memory usage (due to non creation of pointer/references)
2017-03-17 22:15:25 +01:00
zeuner
4fe5579bbe avoid crashing when accessing mapgen early (#5384) 2017-03-17 21:28:43 +01:00
red-001
9a9db57881 Give CSM access to use core.colorize() (#5113) 2017-03-17 19:20:13 +01:00
Loïc Blot
6ec8516c8f [CSM] Fix minimap problems (#5405)
This fixes issue #5404
2017-03-17 07:54:49 +01:00
Loïc Blot
6483d88b89 [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-17 07:48:29 +01:00
Loïc Blot
a097a0d4ef Fix indentation problem since merge resolution
Github merge conflict resolution is not the best with indent
2017-03-16 11:09:06 +01:00
Loïc Blot
b9e61d4da3 [CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
2017-03-16 10:34:54 +01:00
Loïc Blot
aadc6b9f06 Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
2017-03-16 07:53:39 +01:00