kwolekr
47189162aa
SAPI: Mark all Lua API functions requiring envlock
2015-10-25 23:06:48 -04:00
kwolekr
f560198cd7
Add optional buffer param for bulk data array writes in Lua
2015-05-17 00:07:45 -04:00
kwolekr
04dcd9ff2b
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
2015-04-17 01:03:13 -04:00
kwolekr
02e06b423e
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
kwolekr
97c7e9a5f6
Optionally specify propagateSunlight area in calcLighting
...
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr
c659967d1c
Exclude vertical mapblock borders when setting light
2015-01-04 23:14:16 -05:00
kwolekr
8d594e6799
LuaVoxelManip: Error when given out-of-bounds area
2015-01-04 03:07:28 -05:00
kwolekr
7ba812f028
Lighting: Fix nearly all issues
...
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
kwolekr
2e5d9bb332
LuaVoxelManip: Remove blank allocator
2014-12-29 01:31:37 -05:00
kwolekr
20b9e50aa9
LuaVoxelManip: Add option to allocate blank data
2014-12-27 23:09:36 -05:00
kwolekr
ee1fee1578
Add LuaVoxelManip methods: get_node_at() and set_node_at()
2014-09-01 17:33:21 -04:00
kwolekr
9adbca89cd
Update Mapgen VoxelManipulator on buffer invalidation
2014-09-01 15:12:22 -04:00
Craig Robbins
d14ee29e47
Fix issue 1527
...
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
kwolekr
1c1155e0d5
Huge overhaul of the entire MapgenParams system
...
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
kwolekr
e6a3dd67c8
LuaVoxelManip: Add get_param2_data and set_param2_data
2014-01-19 02:55:59 -05:00
kwolekr
5b10914dcd
LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored
2013-11-30 00:27:39 -05:00
kwolekr
876a1eb687
LuaVoxelManip: Add get_light_data() and set_light_data()
2013-11-30 00:01:43 -05:00
kwolekr
f22eea5c88
LuaVoxelManip: Update parameter index of set_lighting()
2013-11-21 00:45:17 -05:00
Kahrl
ee90d438b8
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
kwolekr
fe13fd78c3
LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects
2013-07-06 15:12:40 -04:00
kwolekr
ee2d8bc482
LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates
2013-06-29 22:23:00 -04:00
kwolekr
5f60730da4
Apply various fixes to several things
2013-06-27 22:35:35 -04:00
kwolekr
0e1e60e195
LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map
2013-06-27 22:35:35 -04:00
kwolekr
f9c5ed3c7b
Add minetest.get_mapgen_object to API
2013-06-27 22:35:35 -04:00
kwolekr
669194d224
Add LuaVoxelManip
2013-06-27 22:35:35 -04:00