kwolekr
47189162aa
SAPI: Mark all Lua API functions requiring envlock
2015-10-25 23:06:48 -04:00
ShadowNinja
615c2503b6
Clear inventory before setting lists
2014-06-23 15:28:48 -04:00
ShadowNinja
9718e20bfa
Use "core" namespace internally
2014-05-08 13:02:04 -04:00
ShadowNinja
78c4bfc4cc
Add InvRef::get/set_lists()
2014-01-11 13:52:26 -05:00
sapier
cab1a45764
Fix invalid listname and listsize not handled correctly in set_size
2013-11-16 15:52:41 +01:00
Kahrl
ee90d438b8
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
MetaDucky
42bc5fb7b8
Fix some nullptr exceptions when handling invalid node inventories
2013-06-01 14:45:43 +02:00
MetaDucky
e218c9b21d
Fix minetest.get_inventory(loc) always returning nil for "node" type loc
2013-06-01 12:15:11 +02:00
MetaDucky
faae865e52
Fixed wrongly named invref:get_location() table members for nodes.
...
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00
sapier
2dceda8890
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00