Perttu Ahola
fa4a2a249a
Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line
2014-01-06 02:37:36 +02:00
Ilya Zhuravlev
7c1c3e1f7b
Fix absence of images when compiled with RUN_IN_PLACE=0.
2014-01-05 12:43:40 +02:00
Novatux
15c6aabfef
Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
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This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c.
2013-12-30 18:45:34 +01:00
kaeza
ba7af927a7
Add 'on_prejoinplayer' callback
2013-12-12 13:42:14 -05:00
sapier
723f6e156a
Implement search tab and version picker
2013-12-11 23:07:38 +01:00
ShadowNinja
7861d84bcb
Move script_run_callbacks to Lua
2013-12-07 22:03:07 -05:00
ShadowNinja
e3785074a3
Only create one alias metatable
2013-12-04 14:31:55 -05:00
RealBadAngel
c18af13697
Shaders rework.
2013-12-03 18:55:25 +01:00
0gb.us
6db0a87763
Assume a selection box for fences
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Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2013-11-30 13:22:50 -05:00
kwolekr
d239e2e468
Change default value of is_ground_content to true
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Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
sapier
b1a9e58d6a
Fix modstore/favourites hang by adding asynchronous lua job support
2013-11-29 22:09:14 +01:00
sapier
326a3e4f8f
Split server/client port setting to avoid port number clashes in mainmenu
2013-11-28 21:43:06 +01:00
ShadowNinja
1b1e315a6a
Rollback fixes and get_node_actions
2013-11-27 18:13:06 -05:00
sapier
9345e006c3
Temporary disable local install button due to irrlicht dialog breaking localization
2013-11-24 02:15:25 +01:00
Novatux
1afc4bfdf0
Fix my name (doesn't display correctly because of utf8 characters)
2013-11-23 20:05:07 +01:00
Sfan5
e0d7b47f33
Fix rename modpack button not working, fixes #1019
2013-11-23 19:06:35 +01:00
Sfan5
1e4aec30b5
Prevent enabling Shaders if Direct3D is used
2013-11-23 15:41:47 +01:00
ShadowNinja
1e61dd0951
Fix usage of 'minetest' where 'engine' was intended
2013-11-21 21:24:04 -05:00
BlockMen
1ecc5c1b2d
Fix modmanager screenshot path
2013-11-19 15:39:40 +01:00
kwolekr
f1ebd47d5f
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
2013-11-17 15:15:59 -05:00
PilzAdam
bce94e4448
Replace print()s with minetest.log() in builtin
2013-11-17 12:11:44 +01:00
sapier
6b98489ed9
Fix "TODO read modinfo" in modmanager to improve ui usability
2013-11-10 19:37:45 +01:00
PilzAdam
9b5ca79365
Add BlockMen to core dev list
2013-11-09 14:28:00 +01:00
sapier
2e3c39b952
Fix game buttons not beeing 48x48
2013-11-09 13:58:57 +01:00
sapier
09e13aeeef
Fix crash updating gametype without game
2013-11-09 13:30:44 +01:00
4Evergreen4
317945eb1e
Add wrapper for minetest.rotate_and_place.
2013-11-07 20:14:26 -05:00
Cy
a26fbd0c6a
Don't assert scalars must be vectors.
2013-11-06 23:16:49 -05:00
Vanessa Ezekowitz
88f7896480
Fix orient_flags to be optional.
2013-11-06 22:23:00 -05:00
Vanessa Ezekowitz
adef84e93d
Add 6d facedir rotation prediction routine
2013-11-06 21:08:36 -05:00
kwolekr
85fe6f5be8
Add seed entry to world creation dialog
2013-11-05 00:00:01 -05:00
BlockMen
18314f400f
Reworked formspecs and kahrl's hexcolor parser
2013-11-03 22:14:37 +01:00
ShadowNinja
1850e0ecb7
Add basic protection support to builtin
2013-11-02 14:01:10 -04:00
Novatux
e219892623
Move the sapling growing and grass adding/removing ABMs to Lua
2013-11-02 10:50:11 +01:00
ShadowNinja
29d10c3f54
Add my email address to the main menu credits
2013-11-01 16:30:30 -04:00
ShadowNinja
5b729a7ba4
Add more checks to vector functions
2013-11-01 13:16:07 -04:00
BlockMen
4d25c22eff
Don't remove background of games in submenus
2013-11-01 16:46:25 +01:00
0gb.us
7077f986cf
Fixed ignoring of "diggable" property of nodes.
2013-11-01 10:58:41 -04:00
Novatux
0f0a497d0f
Add a callback: minetest.register_on_craft(itemstack, player,
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old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja
cb276ed80a
Made unknown nodes stop falling nodes properly and shorten lines
2013-11-01 10:33:29 -04:00
Novatux
bb9d5afb7d
Move new core devs to the "Core Developpers" section of mainmenu.
2013-11-01 12:27:50 +01:00
ShadowNinja
8c49fed3d9
Add sanity checks to vector functions
2013-10-17 09:42:57 +03:00
ShadowNinja
c428b28e43
Remove vector metatable setting
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This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
64da618bed
Add tool callback
2013-10-16 21:58:29 +04:00
Novatux
43726519dc
Fix minetest.facedir_to_dir when param2 is 5 or 7.
2013-10-16 21:55:01 +04:00
fairiestoy
c46c47f5ca
Optimized minetest.get_connected_players()
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Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam
80a7f12664
Allow to manually specify param2 in minetest.item_place() and return success
2013-09-28 23:46:48 +02:00
Kahrl
fb1f510c3f
Change mainmenu texture handling + small misc changes
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Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
645c181eca
Fix bug: texture pack not overriding default menu textures
2013-09-10 22:51:27 +02:00
PilzAdam
bfdd2d03cb
Use engine.is_yes() in mainmenu
2013-09-10 21:38:50 +02:00
PilzAdam
ee22bd0d15
Use the Settings Lua interface to read world.mt
2013-09-10 21:38:49 +02:00