382 Commits

Author SHA1 Message Date
Perttu Ahola
fa4a2a249a Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line 2014-01-06 02:37:36 +02:00
Ilya Zhuravlev
7c1c3e1f7b Fix absence of images when compiled with RUN_IN_PLACE=0. 2014-01-05 12:43:40 +02:00
Novatux
15c6aabfef Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c.
2013-12-30 18:45:34 +01:00
kaeza
ba7af927a7 Add 'on_prejoinplayer' callback 2013-12-12 13:42:14 -05:00
sapier
723f6e156a Implement search tab and version picker 2013-12-11 23:07:38 +01:00
ShadowNinja
7861d84bcb Move script_run_callbacks to Lua 2013-12-07 22:03:07 -05:00
ShadowNinja
e3785074a3 Only create one alias metatable 2013-12-04 14:31:55 -05:00
RealBadAngel
c18af13697 Shaders rework. 2013-12-03 18:55:25 +01:00
0gb.us
6db0a87763 Assume a selection box for fences
Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2013-11-30 13:22:50 -05:00
kwolekr
d239e2e468 Change default value of is_ground_content to true
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
sapier
b1a9e58d6a Fix modstore/favourites hang by adding asynchronous lua job support 2013-11-29 22:09:14 +01:00
sapier
326a3e4f8f Split server/client port setting to avoid port number clashes in mainmenu 2013-11-28 21:43:06 +01:00
ShadowNinja
1b1e315a6a Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
sapier
9345e006c3 Temporary disable local install button due to irrlicht dialog breaking localization 2013-11-24 02:15:25 +01:00
Novatux
1afc4bfdf0 Fix my name (doesn't display correctly because of utf8 characters) 2013-11-23 20:05:07 +01:00
Sfan5
e0d7b47f33 Fix rename modpack button not working, fixes #1019 2013-11-23 19:06:35 +01:00
Sfan5
1e4aec30b5 Prevent enabling Shaders if Direct3D is used 2013-11-23 15:41:47 +01:00
ShadowNinja
1e61dd0951 Fix usage of 'minetest' where 'engine' was intended 2013-11-21 21:24:04 -05:00
BlockMen
1ecc5c1b2d Fix modmanager screenshot path 2013-11-19 15:39:40 +01:00
kwolekr
f1ebd47d5f Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 2013-11-17 15:15:59 -05:00
PilzAdam
bce94e4448 Replace print()s with minetest.log() in builtin 2013-11-17 12:11:44 +01:00
sapier
6b98489ed9 Fix "TODO read modinfo" in modmanager to improve ui usability 2013-11-10 19:37:45 +01:00
PilzAdam
9b5ca79365 Add BlockMen to core dev list 2013-11-09 14:28:00 +01:00
sapier
2e3c39b952 Fix game buttons not beeing 48x48 2013-11-09 13:58:57 +01:00
sapier
09e13aeeef Fix crash updating gametype without game 2013-11-09 13:30:44 +01:00
4Evergreen4
317945eb1e Add wrapper for minetest.rotate_and_place. 2013-11-07 20:14:26 -05:00
Cy
a26fbd0c6a Don't assert scalars must be vectors. 2013-11-06 23:16:49 -05:00
Vanessa Ezekowitz
88f7896480 Fix orient_flags to be optional. 2013-11-06 22:23:00 -05:00
Vanessa Ezekowitz
adef84e93d Add 6d facedir rotation prediction routine 2013-11-06 21:08:36 -05:00
kwolekr
85fe6f5be8 Add seed entry to world creation dialog 2013-11-05 00:00:01 -05:00
BlockMen
18314f400f Reworked formspecs and kahrl's hexcolor parser 2013-11-03 22:14:37 +01:00
ShadowNinja
1850e0ecb7 Add basic protection support to builtin 2013-11-02 14:01:10 -04:00
Novatux
e219892623 Move the sapling growing and grass adding/removing ABMs to Lua 2013-11-02 10:50:11 +01:00
ShadowNinja
29d10c3f54 Add my email address to the main menu credits 2013-11-01 16:30:30 -04:00
ShadowNinja
5b729a7ba4 Add more checks to vector functions 2013-11-01 13:16:07 -04:00
BlockMen
4d25c22eff Don't remove background of games in submenus 2013-11-01 16:46:25 +01:00
0gb.us
7077f986cf Fixed ignoring of "diggable" property of nodes. 2013-11-01 10:58:41 -04:00
Novatux
0f0a497d0f Add a callback: minetest.register_on_craft(itemstack, player,
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja
cb276ed80a Made unknown nodes stop falling nodes properly and shorten lines 2013-11-01 10:33:29 -04:00
Novatux
bb9d5afb7d Move new core devs to the "Core Developpers" section of mainmenu. 2013-11-01 12:27:50 +01:00
ShadowNinja
8c49fed3d9 Add sanity checks to vector functions 2013-10-17 09:42:57 +03:00
ShadowNinja
c428b28e43 Remove vector metatable setting
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
64da618bed Add tool callback 2013-10-16 21:58:29 +04:00
Novatux
43726519dc Fix minetest.facedir_to_dir when param2 is 5 or 7. 2013-10-16 21:55:01 +04:00
fairiestoy
c46c47f5ca Optimized minetest.get_connected_players()
Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam
80a7f12664 Allow to manually specify param2 in minetest.item_place() and return success 2013-09-28 23:46:48 +02:00
Kahrl
fb1f510c3f Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
645c181eca Fix bug: texture pack not overriding default menu textures 2013-09-10 22:51:27 +02:00
PilzAdam
bfdd2d03cb Use engine.is_yes() in mainmenu 2013-09-10 21:38:50 +02:00
PilzAdam
ee22bd0d15 Use the Settings Lua interface to read world.mt 2013-09-10 21:38:49 +02:00