96 Commits

Author SHA1 Message Date
RealBadAngel
4569853cff Allow use all 6 faces for special tiles.
Protocol version bump.
2014-08-25 12:47:06 +02:00
sapier
1f88af3b7a Add formspec api versioning 2014-06-29 12:13:55 +02:00
sapier
d83d1a95b7 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
BlockMen
f2e2f59cdd Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
a5db2961b2 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
8909fe913c Add third person view 2014-04-12 17:44:15 +02:00
sapier
bc7084892d Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
sapier
b423a903d7 Add missing "-" to list of allowed chars in media filenames 2014-02-02 15:34:33 +01:00
Perttu Ahola
0ad66f64a5 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
89f9a3e607 Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
khonkhortisan
5874af4d8f Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
Novatux
92d806ab21 Add minetest.swap_node 2013-11-30 18:37:56 +01:00
PilzAdam
20e1cc7140 Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
Kahrl
ee90d438b8 Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
sapier
ce907a371e Add support for entities to automatic face movement direction 2013-08-13 23:48:47 +02:00
proller
f821824943 Weather backward compatibility 2013-08-02 00:51:36 +04:00
sapier
12a654708c Add support for setting stepheight for entities 2013-07-30 19:48:02 +02:00
PilzAdam
5d02ca8efd Bump protocol version 2013-07-20 21:25:21 +02:00
RealBadAngel
b737eaa357 Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
Kahrl
780a234d48 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
PilzAdam
ce62c6a54d Fix documentation for HUD commands in protocol 2013-05-04 01:04:09 +02:00
kwolekr
c3b246b585 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
Diego Martínez
b02e6b1403 Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez
f2e5d4ebe2 Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
cf39a2950a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
Jonathon Anderson
2cb3f5eb6b Lua HUD 2013-04-18 02:14:33 -04:00
MirceaKitsune
ad16c90acf Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
PilzAdam
b4bd7523e0 Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam
dd744fc13f New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
Jeija
a8562392b0 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
3e3bcee5be Move rightclickable to the proper place 2013-03-23 23:15:30 +01:00
Jürgen Doser
2f65f08a9c Include backface_culling flag in serialization format for TileDefs
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.

For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Sfan5
3fab3825aa Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
MirceaKitsune
f0f07b20f0 Improved Player Physics 2013-02-14 06:21:30 +10:00
sapier
59ab6e50b5 Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
sapier
2683dde4e8 Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua 2013-01-02 20:59:37 +02:00
Ilya Zhuravlev
f189ab2ccd Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
Perttu Ahola
25bedd6b28 Allow server to accept protocol 13 clients altough they don't work too well 2012-11-29 22:08:25 +02:00
Perttu Ahola
d0dff79761 Ranged support of protocol version on server side 2012-11-29 22:08:25 +02:00
Perttu Ahola
449111ddc1 Default server step to 0.1s and sync object/player update intervals to it 2012-11-26 22:34:59 +02:00
Perttu Ahola
0a5e07908f Move a function from clientserver.h to clientserver.cpp 2012-11-26 10:31:24 +02:00
Perttu Ahola
8df104f311 New PROTOCOL_VERSION scheme (allow client to support a range of versions) 2012-11-26 09:49:07 +02:00
MirceaKitsune
60a331fe32 RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
Correct lua api version number

Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.

Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
348ceb211f A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
Perttu Ahola
de5b589321 Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field 2012-09-05 00:39:43 +03:00
Perttu Ahola
c2cb98c1a6 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
2c7babb397 Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
Perttu Ahola
243d9fb7d6 minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Perttu Ahola
7564aae27e Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00