kwolekr
25edaf443c
Tests: Modularize unit testing
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Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
Aaron Suen
778cf1600a
Fix fast leaves with texture_clean_transparent enabled.
2015-04-26 23:39:40 +10:00
Kevin Ott
8597346304
Fix player pitch and yaw not being set properly
2015-04-26 23:36:05 +10:00
nerzhul
2cc13d78ea
Remove unused variable Client::m_active_blocks
2015-04-24 15:41:45 +02:00
paramat
44c2cf5884
DecoSchematic: Fix missing trees in rough terrain
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Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
est31
7f35f8d1bf
Protocol 25: wstring -> string for custom access denial reasons
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Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
2015-04-22 14:10:39 +02:00
nerzhul
a653a59a83
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
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but not rename the container. Approved-By est31
2015-04-22 11:47:22 +02:00
SmallJoker
f9558ec5c1
Fix crash on startup (Windows)
2015-04-22 13:48:10 +10:00
ShadowNinja
9813e565ca
Only lowercase project name at compile time
2015-04-21 20:51:16 -04:00
kwolekr
4cc9722bb3
Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"
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This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da.
The commit being reverted was unauthorized. There had been no discussion,
review, or sign-off prior to submittal to upstream.
2015-04-21 18:12:01 -04:00
Loic Blot
e614c53869
m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue
2015-04-21 23:28:13 +02:00
kwolekr
7f0c03b011
Noise: Add noise unittests
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Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
ShadowNinja
5846e7d0c6
Fix sign-compare compiler warnings in mg_ore.cpp
2015-04-20 22:57:30 -04:00
ShadowNinja
2552a9f7d1
Fix mod store rating
2015-04-20 22:48:14 -04:00
kwolekr
6495b9b57b
Ore: Add biomes parameter
2015-04-20 20:25:33 -04:00
kwolekr
fcecacf363
Fix build on OS X (Thanks neoascetic)
2015-04-20 01:35:41 -04:00
kwolekr
144d1ce2a0
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
2015-04-19 21:42:40 -04:00
kwolekr
fd6b4536bc
Noise: Correct noise objects created with invalid dimensions
2015-04-19 21:39:10 -04:00
kwolekr
4a976d8b3a
Porting: Refactor initalizePaths()
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Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
2015-04-19 16:52:58 -04:00
est31
1c98ad5520
Disable connection timeout for singleplayer and server tabs
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In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
paramat
11013edeb8
Biome API: Add biome-specific river water
2015-04-19 06:09:57 +01:00
obneq
805e6244dc
fix infinite spawners
2015-04-18 20:14:34 +02:00
kwolekr
9c2f472c09
Schematics: Fix core.schematic_create()
2015-04-17 18:39:37 -04:00
SmallJoker
893399d557
10s timeout when connecting to server
2015-04-17 10:40:48 +02:00
est31
ab6a6cc1bb
Fix build since: "Remove referenced schematics from Decorations on clear"
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Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c.
Thanks to @SmallJoker for pointing out a solution.
2015-04-17 10:30:59 +02:00
kwolekr
04dcd9ff2b
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
2015-04-17 01:03:13 -04:00
kwolekr
b89d87e3cb
Schematics: Remove referenced schematics from Decorations on clear
2015-04-17 00:53:05 -04:00
est31
0094943204
Refactor around translatePassword
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Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr
2522c53f17
Biomes: Remove referenced biomes from Decorations on clear
2015-04-16 23:38:05 -04:00
est31
afe1da113b
Fix path detection with --std= parameter
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Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17 05:12:06 +02:00
est31
40340c5162
Fix build for < C++11 since last commit
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Build broke since last commit 479f38973e13680d6a39d9c2a7f29fd330b67d41 for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-17 02:34:02 +02:00
kwolekr
737d4078c9
Schematics: Refactor NodeResolver and add NodeResolveMethod
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NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager. In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution. So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Loic Blot
ba8ec92a6e
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
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We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
paramat
b324f9f778
Mgv5: Fix above/below ground spawn when water level is altered
2015-04-16 06:36:57 +01:00
paramat
ba80062b4c
Mgv5/v7: Add check for water for deciding biome node stability
2015-04-16 04:01:58 +01:00
paramat
208f1ab842
Defaultsettings: Add dungeons and jungles flags. Update conf.example
2015-04-14 02:04:57 +01:00
kwolekr
4c5f712673
Schematics: Reorganize (de)serialization and add Lua serialization API
2015-04-13 03:10:52 -04:00
paramat
d427eb2960
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
2015-04-12 05:52:41 +01:00
paramat
f3277ab5d2
Mgv6: Add optional snow biomes
2015-04-12 04:27:26 +01:00
Ner'zhul
eba3e43bc3
Fix a rare crash case un SendPlayerHP
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If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
est31
5119498ae2
Document for api functions that rely on current_modname, that it doesn't work when not loading mods
2015-04-08 23:05:26 +02:00
kwolekr
41c484a37c
Link against shlwapi.lib and unify linker input sources for Windows
2015-04-08 12:56:53 -04:00
Dmitry Marakasov
39ef0c9806
Fix freetype detection
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Don't reinvent freetype detection, use working one from cmake.
2015-04-08 00:37:27 -04:00
kwolekr
55d3aa7960
Schematics: Prepend mod path to relative schematic filepaths
2015-04-08 00:28:56 -04:00
Loic Blot
4fd9b592af
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
2015-04-07 14:28:36 +02:00
ShadowNinja
f39223726d
Fix missing SQLite3 statement pointer initialization
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This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00
paramat
6ac8b335ed
Cavegen: Remove now unnecessary checks for water, lava, ice
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Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
est31
9a3a47db88
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
2015-04-07 00:15:15 +02:00
Craig Robbins
06ff65f2c4
Change screenshot filename to one likely to work on all modern filesystems
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Fixes #2603
2015-04-06 11:07:51 +10:00
Loic Blot
1127d557f5
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
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Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00