est31
12bf78b5b2
Replace CRLF with LF in shader files
2016-03-25 15:57:18 +01:00
RealBadAngel
ead025fb02
Filmic HDR tone mapping
2016-02-09 02:55:59 -05:00
RealBadAngel
dd9ca2e7ed
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
est31
f9eb909eb2
Automated whitespace error fix for last commit
2015-06-14 23:15:20 +02:00
RealBadAngel
a111a5fbcf
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
Loic Blot
7aa6708605
Optimize bumpmapping mathematics
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
Craig Robbins
1227b7c07b
Revert "Optimize bumpmapping mathematics"
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This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-16 01:30:03 +10:00
Loic Blot
28cf5dd65f
Optimize bumpmapping mathematics
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
RealBadAngel
0e340a5753
Restore finalColorBlend implementation in shaders.
2014-12-07 11:05:00 +01:00
RealBadAngel
eac3364d18
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
2014-08-16 14:48:52 +02:00
RealBadAngel
592c5d9a94
Faces shading fixes
2014-07-07 18:06:20 +02:00
RealBadAngel
e1be24b0dc
Improved faces shading with and without shaders.
2014-06-17 00:56:17 +02:00
RealBadAngel
068b1ca61d
Unite nodes shaders.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00