45 Commits

Author SHA1 Message Date
ShadowNinja
9459112457 Upgrade Android build to Gradle build system
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
2016-04-28 12:28:42 -04:00
ShadowNinja
9070fd90d5 Move AreaStore to util 2016-03-07 16:33:20 -05:00
Maksim Gamarnik
7a9fd071c1 Update Android dependencies, -O3 optimization, remove old ARMv5 config
* Update OpenSSL (thanks @sapier, i use his patch!), Curl and SQLite3.
* Remove old arm config. Almost all phones that use ARMv5 have 1 core and 256-512 RAM, it's about 2-5 FPS.
* Do -O3 optimization for libs and remove -fexpensive-optimizations for Minetest (-O3 includes this! Read gcc docs).
* OpenSSL fix - thanks @sapier, again.
2016-03-05 05:52:45 +01:00
est31
afcf1a41d8 Fix android build
Android had a linker error since commit:

31e0667a4a53a238d0321194b57b083bd74c0a5b "Add Lua interface to HTTPFetchRequest"

Fixes #3766. Thanks to @MoNTE48 for reporting the bug.
2016-02-23 01:48:52 +01:00
Duane Robertson
ab1e7d3f8e Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
est31
84d7c1d243 Fix android build
Fix android build since commit

696148e29889b2923f926b27f76979454676506d "Fix Event implementation"

by @ShadowNinja.

Fixes #3444. Thanks @kwolekr for pointing out the fix.
2015-12-11 11:24:26 +01:00
paramat
5b0fdfaa00 Mapgen: Add flat mapgen in hidden form 2015-11-11 09:37:54 +00:00
paramat
9fdc33b4f8 Android/Mapgen: Add fractal mapgen file to android makefiles 2015-10-06 22:32:13 +01:00
ShadowNinja
eb29fb535b Fix Android build of threading sources 2015-08-24 11:20:53 -04:00
ShadowNinja
098d28aa5e Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
est31
f0d4c34375 Android: fix horrible libiconv build
Before, our libiconv build was a joke. We first called configure for our own build host system,
then called make, before we executed a Android.mk script we provided as patch. The first "native make"
always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one,
resulting in an always-rebuild of iconv.

This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls
./configure with the according target platform, and uses a built toolchain.

As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames"
https://code.google.com/p/android/issues/detail?id=55868
as the 2013 patch
https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html
by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to
libtool.

Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
2015-07-29 15:59:06 +02:00
est31
d4a7cfcd71 Add AreaStore data structure 2015-07-27 06:42:56 +02:00
RealBadAngel
15bbb593e4 Add minimap feature 2015-06-27 03:42:01 +02:00
est31
a2998bba96 Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
kwolekr
7e10e81669 Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
ShadowNinja
1008aefa8c Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
est31
4769d4fe1d Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
est31
17ba159bbf Add LibGMP
Uses system provided libgmp if found, if not it falls back to mini-gmp.
2015-05-11 17:48:33 +02:00
kwolekr
9f679f6b11 Tests: Add schematic unittests
Improve schematic file-saving interface
Add ability to create temporary test files
2015-05-08 00:55:42 -04:00
kwolekr
127b35ba69 Tests: Add NodeResolver unittests
Minor misc. NodeResolver cleanups
Prefix faux content type constants for testing with t_ to avoid
confusion or name collisions
2015-05-05 12:00:36 -04:00
kwolekr
41e897f279 Tests: Add ObjDef unittests 2015-05-03 22:19:35 -04:00
kwolekr
2eca582d90 Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00
kwolekr
25edaf443c Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
Craig Robbins
0731f9ed2a Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen
e8d51554ae Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
Loic Blot
569596f0b1 Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
* Requested by @Zeno-
* Approved by @nerzhul
2015-03-16 10:19:19 +01:00
Loic Blot
188c15c3d8 Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
Loic Blot
63fbfd1ad5 Fix android build 2015-02-21 17:37:48 +01:00
Loic Blot
1ebc81ec2e Update missing files for Android.mk 2015-02-18 09:53:43 +01:00
Loic Blot
e42d1a71cf Android build fix 2015-02-18 09:23:24 +01:00
Loic Blot
0a1c212974 main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
Loic Blot
fe991e2aef Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno- 2015-02-11 09:15:25 +01:00
sapier
add581cdfd Android, build: Update curl to 7.40.00 2015-01-15 21:51:54 +01:00
sapier
b76fefb8a3 Switch android build to external sqlite3 2015-01-07 01:01:03 +01:00
sapier
9a7543cf13 Fix broken android version due to new openssl not linking correct to curl 2015-01-05 00:51:35 +01:00
sapier
e1f630af2e Switch to official openssl version and update to 1.0.1j 2015-01-04 16:57:19 +01:00
Kahrl
8bc9094f3c Add fontengine.cpp to Android.mk 2014-12-01 21:22:23 +01:00
KodexKy
a176874dd9 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
Kahrl
c33891174d Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
kwolekr
08068ac0c6 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
ShadowNinja
dbf9e444b1 Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sapier
38c831ae8d Makefile support for build without leveldb 2014-08-16 12:28:07 +02:00
sapier
f3d4c8fcda Fix android build after removal of indev and math mapgen 2014-07-16 13:40:30 +02:00
sapier
0cc88400f4 Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there 2014-07-06 21:27:54 +02:00
sapier
268ff61168 Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00