11 Commits

Author SHA1 Message Date
RealBadAngel
5f0aa06221 Remove use of engine sent texture tiling flags - theyre no longer needed 2015-08-20 02:41:40 +02:00
RealBadAngel
dd9ca2e7ed Fix relief mapping issues 2015-07-16 15:36:48 +02:00
RealBadAngel
f60b0bd911 Shaders fixes and cleanup relief mapping code. 2015-07-02 21:36:45 +02:00
RealBadAngel
921fe9ef26 Bugfix: variable type mismatch 2015-06-28 21:11:54 +02:00
RealBadAngel
4287e8a34e Remove textures vertical offset. Fix for area enabling parallax. 2015-06-21 00:11:09 +02:00
RealBadAngel
a111a5fbcf Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
Loic Blot
7aa6708605 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
Craig Robbins
1227b7c07b Revert "Optimize bumpmapping mathematics"
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-16 01:30:03 +10:00
Loic Blot
28cf5dd65f Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
RealBadAngel
e1be24b0dc Improved faces shading with and without shaders. 2014-06-17 00:56:17 +02:00
RealBadAngel
068b1ca61d Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00