MirceaKitsune
4576c01cb0
Properly read the mesh from LUA.
...
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
MirceaKitsune
b87ab1926a
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25 18:14:14 +02:00
Perttu Ahola
8d2b80dc17
Revert "Don't leak textures all over the place"
...
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.
This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-25 16:39:07 +02:00
Ilya Zhuravlev
968351bf5f
Fix trees growing into any type of node
2012-11-23 00:36:52 +04:00
xyzz
afc89f1f90
Merge pull request #268 from khonkhortisan/image_button
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Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
Anthony
0306947694
Fix server crash on /clearpassword
...
According to #253 , using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-20 16:45:30 +01:00
MirceaKitsune
6887d6a0b2
Add anaglyph settings to minetest.conf.example
2012-11-13 19:21:18 +02:00
MirceaKitsune
a700cf2de6
Default anaglyph to 0.1
2012-11-13 19:20:57 +02:00
MirceaKitsune
c3970c90a6
Anaglyph stereo support, created by xyz
2012-11-13 19:20:35 +02:00
xyzz
08cfea2bb6
Merge pull request #284 from RealBadAngel/master
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Adding backgrounds to formspec
2012-11-12 11:50:58 -08:00
PilzAdam
65e8d20a57
Merge pull request #286 from PilzAdam/digging_animation
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Add jordan4ibanez' better digging animation
2012-11-10 10:33:16 -08:00
PilzAdam
2f079e23fa
Add jordan4ibanez' better digging animation
2012-11-10 17:36:56 +01:00
Vanessa Ezekowitz
dec99064c1
added GUI checkboxes in Settings tab for the aforementioned video settings.
2012-11-09 19:12:49 +02:00
Vanessa Ezekowitz
da8452a640
Added video settings filter options via config file - second try :-)
...
Set one or more of these in the config to turn the related option on:
mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola
16f2e7c5cc
Fix unnecessary network protocol incompatibility in ContentFeatures
2012-11-08 20:43:32 +02:00
RealBadAngel
4bafba37ac
Adding background to Formspec
2012-11-08 19:22:37 +01:00
PilzAdam
1eacfbe7b4
Merge pull request #279 from RealBadAngel/patch-2
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Formspec: Draw images before inventories. Allows to use image as backgro...
2012-11-05 08:12:12 -08:00
RealBadAngel
3e5fcb21ee
Formspec: Draw images before inventories. Allows to use image as background.
2012-11-04 21:18:28 +01:00
PilzAdam
4a95515070
Merge pull request #274 from PilzAdam/falling
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Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam
b7200968fb
Merge pull request #243 from xyzz/liquid_renewable
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Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam
0299db1943
Merge pull request #273 from PilzAdam/air
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Make air and ignore drop nothing
2012-11-03 10:36:46 -07:00
PilzAdam
dd9b654d7f
Make air and ignore drop nothing
2012-11-03 18:29:01 +01:00
PilzAdam
addc8e7486
Fix a bug in falling code where entities get stuck
2012-11-03 18:07:49 +01:00
Kahrl
76aaeb827b
Don't leak textures all over the place
2012-11-02 18:45:39 +02:00
Perttu Ahola
bee83c1cd8
Fix flowing liquid animation direction calculation
2012-11-02 18:05:42 +02:00
PilzAdam
fea339e881
Merge pull request #272 from PilzAdam/pow
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Replace pow() with multiplikation to improve speed
2012-11-02 08:35:30 -07:00
PilzAdam
7afeee1a5b
Replace pow() with multiplikation to improve speed
2012-11-02 16:24:57 +01:00
PilzAdam
764362e4da
Merge pull request #270 from PilzAdam/master
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Move falling to builtin
2012-11-01 11:00:57 -07:00
PilzAdam
08fbb52591
Add falling_node to special groups in lua-api.txt
2012-11-01 12:33:24 +01:00
PilzAdam
1db601cd06
Remove a useless comment
2012-10-31 19:08:00 +01:00
PilzAdam
c892f18215
Move falling to builtin
2012-10-31 19:06:11 +01:00
Kyle
99258a7ed8
Allow transparent image_buttons
2012-10-18 12:06:47 -07:00
Perttu Ahola
f4b8c46756
Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives
2012-09-09 23:24:48 +03:00
Perttu Ahola
75c3f41fb2
Statically store always_collect field of __builtin:item
2012-09-09 23:14:41 +03:00
Perttu Ahola
06850bceac
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
d558e9304f
Fix ServerActiveObject stuff
2012-09-09 16:11:05 +03:00
Perttu Ahola
f025f43d72
Fix wielditem entity drawtype brightness control
2012-09-09 13:26:52 +03:00
Perttu Ahola
61ea35ecb9
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
0933c02893
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Perttu Ahola
efe33d37b5
Version 0.4.3
2012-09-05 01:31:06 +03:00
Matthew I
382c968e07
Prevent world creation if the world already exists
2012-09-05 01:17:44 +03:00
Matthew I
cbe9f3b4e3
Enforce stricter world names using a blacklist
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Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
0b585dc311
Add aux1_descends to key change menu
2012-09-05 00:55:19 +03:00
Perttu Ahola
de5b589321
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
2012-09-05 00:39:43 +03:00
Perttu Ahola
235178c09d
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
Perttu Ahola
22f8ca992b
Reorganize ClientMap rendering code for a bit more performance
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- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
45320db840
Fix shift-descend to ladders from a floor
2012-09-03 23:31:51 +03:00
Perttu Ahola
8a5debac9b
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
Perttu Ahola
c10d6f12a9
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Perttu Ahola
787c49f0e7
Fix bug in moving a larger sized stack in inventory on top of another
...
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00