6351 Commits

Author SHA1 Message Date
kilbith
ea2170ab9b Multiplayer menu: fix attempt to open nonexistant image
Since local servers and local favorites have no ping value (these
are only provided by the server) we shouldn't load a broken
image filename.

Fixes #5238
2017-02-18 22:46:45 +00:00
tenplus1
9d1a158edc Statbars.lua: Cache enable_damage setting 2017-02-18 22:46:06 +00:00
red-001
6e50d01ac4 Use the ARRLEN macro in more places and remove an unused macro. (#5260) 2017-02-18 15:24:49 +01:00
red-001
f183c153e1 Add support for the new arguments of request_shutdown to the /shutdown chatcommand. (#5252) 2017-02-18 12:16:11 +01:00
Auke Kok
4c893ae71c Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)
This reverts the removal of Droid Sans as fallback font. The
license for this font used to be GPL2. I've updated the font
files to Liberation 2.00, which are SIL, and do not require
us to ship source code.

I've attempted to fix all the attribution and license strings,
and used the strings as provided by redhat for attribution
to make sure they're correct.

Last, I've removed a bunch of executable bits on files that do
not need them.

Fixes #5231
2017-02-16 20:18:22 -08:00
paramat
f01c4e31bb Cavegen: Place correct biome surface in tunnel entrances
Previously in tunnel entrance floors only a single biome 'top' node was
placed and 'filler' nodes were missing.

Place 'top' and 'filler' nodes in tunnel entrance floors with depths
defined by the biome.
In tunnel entrances under rivers 'riverbed' nodes are placed to the
biome-defined depth.
2017-02-16 22:25:14 +00:00
paramat
cca480f956 Objectpos over limit: Avoid crash caused by sector over limit
Reduce the object limit by mapblock size, to avoid objects being
added just inside the map generation limit but in a block and sector
that extend beyond the map generation limit.

Change notification of 'objectpos over limit' from red in-chat ERROR
to in-terminal only WARNING, since this will happen often using mob
mods near the world's edge.
2017-02-16 22:25:07 +00:00
red-001
e052cfd004 Fix a small regression caused by e2ad76f. 2017-02-16 12:59:19 +01:00
sfan5
fc57072094 Fix >5 year old PlayerSAO deletion bug
force_delete=true is usually set at shutdown in order to
also remove PlayerSAOs, however when too many objects
per block are detected force_delete is also set to true.
This was intended only for the current loop iteration but
obviously persisted to the next iterations thereby
deleting all other remaining SAOs.
2017-02-15 17:36:47 +01:00
Auke Kok
a7197e6b83 FreeType: address font license issues (#5230)
It appears we were shipping font files without license text, and I
had my doubts about the bitmap fonts being usable directly.

This replaces existing TTF fonts with Apache-2.0 licensed fonts from
chome core (Cousine, Arimo, Tinos). Include the full license file
for all three fonts.

The Lucida Sans font bitmap is removed entirely for non-freetype
builds. There is therefore only mono fonts for non-freetype builds.
2017-02-14 01:08:17 -08:00
Dániel Juhász
3c4bd88430 Lighting: Update lighting at block loading
This commit updates mapblocks' light if necessary when they are loaded.
This removes ghost lighting.
2017-02-13 00:05:49 +00:00
Hybrid Dog
526a8bfd73 Mainmenu: Brighter text colours for readability 2017-02-12 01:53:18 +00:00
paramat
d34779544d Footsteps: Fix offset footstep and shallow water sound bugs
Fix footstep sounds coming from nodes to either side when walking on a
1 node wide row of nodebox slabs such as default:snow.
Fix sand footsteps when swimming in 1 node deep water.

Use a new function 'getFootstepNodePos()' instead of 'getStandingNodePos()'
to avoid using a horizontally-offset 'sneak node' for sounds.

Sound is selected from the node BS * 0.05 below the player's feet, so
that 1/16th slabs will play the slab sound but 1/32nd slabs will not.
If the player is not 'touching ground' the node detection position is
changed to BS * 0.5 below to preserve footstep sounds when landing after
a jump or fall.
2017-02-12 01:52:12 +00:00
paramat
c997332272 Plantlike: Fix visual_scale being applied squared
This re-applies 2 commits that were reverted.

Visual_scale was applied twice to plantlike by accident sometime between
2011 and 2013, squaring the requested scale value. Visual_scale is
correctly applied once in it's other uses in signlike and torchlike.

Two lines of code are removed, they also had no effect for the vast
majority of nodes with the default visual_scale of 1.0.
The texture continues to have it's base at ground level.

Send sqrt(visual_scale) to old clients.

Keep compatibility with protocol < 30 clients now that visual_scale
is no longer applied twice to plantlike drawtype and mods are being
updated to a new value.
2017-02-10 17:59:31 +00:00
rubenwardy
d998034307 Use tree to list mods rather than textlist 2017-02-10 17:59:17 +00:00
Craig Robbins
0aa798dabb Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
This reverts commit 953cbb3b15997a0e7c7c32af2365cb5046a9e476.
2017-02-10 22:21:49 +10:00
Craig Robbins
555aedeaac Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
This reverts commit cdc538e0a242167cd7031d40670d2d4464b87f2c.
2017-02-10 22:21:23 +10:00
Wuzzy
123286add5 Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
rubenwardy
7dd1992edb Correct lua_api.txt docs related to meta (#5198) 2017-02-10 07:59:38 +01:00
Auke Kok
ac1f9e66d0 Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
2017-02-09 08:00:37 +01:00
Lars Hofhansl
8bdc65ebf9 Perform mesh animation only once per frame. 2017-02-09 00:10:41 +00:00
paramat
3e350d23b8 OpenAL sound: Use a simpler distance model
In createPlayingSoundAt(), AL_ROLLOFF_FACTOR is not set, so it has
the default value of 1.0, this makes the equation of the currently
used AL_EXPONENT_DISTANCE distance model identical to the equation
of the simpler AL_INVERSE_DISTANCE distance model.

Using AL_INVERSE_DISTANCE means an exponent is not processed,
exponents are quite intensive to process.
There is no change in sound attenuation behaviour.

The commented-out AL_ROLLOFF_FACTOR value is removed as it would
now have a different effect if used.
2017-02-09 00:10:35 +00:00
red-001
6c553fd905 No longer auto-generate a 'guest####' player name when name is empty
You can't join most servers with a 'guest####' player name anyway so
it's only logical to remove them.
2017-02-09 00:05:19 +00:00
Loic Blot
32685de854 Fix android build
This fixes #5190
2017-02-08 07:47:56 +01:00
Loïc Blot
65e75bba93 Add ModMetadata API (#5131)
* mod can create a ModMetadata object where store its values and retrieve it.
* Modmetadata object can only be fetched at mod loading
* Save when modified using same time as map interval or at server stop
* add helper function to get mod storage path
* ModMetadata has exactly same calls than all every other Metadata
2017-02-08 00:15:55 +01:00
rubenwardy
75153f5323 Fix incompatibility of ItemStack.to_table() introduced by stack meta 2017-02-07 21:18:17 +00:00
paramat
a030d2cc16 Face shading: Add shade factor comments 2017-02-07 00:19:52 +00:00
Travis Burtrum
b2ad952932 Add support for unix socket connection to redis (#5179) 2017-02-06 19:10:03 +01:00
Auke Kok
c57a68f09c Prevent SIGFPE on entity tile loading issue. (#5178)
While experimenting with entities I ran into this unresolvable
error where the server is sending some texture that the client
crashes on. The crash prevents the client from ever reconnecting,
resulting in a server that has to use clearobjects.

We shouldn't crash but just ignore the object and move on.

```
0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh",
    baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744
    1744					u32 xscale = scaleto / dim.Width;
    (gdb) bt
    #0  0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh",
        baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744
```

After reconnecting, the client now can connect without issues
and displays an error message:

```
ERROR[Main]: generateImagePart(): Illegal 0 dimension for part_of_name="[applyfiltersformesh", cancelling.
ERROR[Main]: generateImage(): Failed to generate "[applyfiltersformesh"
ERROR[Main]: Irrlicht: Invalid size of image for OpenGL Texture.
```
2017-02-05 23:59:18 -08:00
numberZero
a829bcff97 Improve mesh shading (#5172) 2017-02-05 10:27:58 +01:00
rubenwardy
87920c8635 Add per-stack descriptions using ItemStack Metadata 2017-02-04 22:07:55 +00:00
rubenwardy
8441029477 Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
rubenwardy
1303719641 Derive NodeMetaRef from MetaDataRef 2017-02-04 22:07:55 +00:00
rubenwardy
f861226cc1 Make NodeMetaRef::getmeta a non-static member 2017-02-04 22:07:55 +00:00
rubenwardy
22bc72320b Derive NodeMetadata from Metadata 2017-02-04 22:07:55 +00:00
sfan5
b33b801576 Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f) 2017-02-04 13:31:21 +01:00
paramat
b787669c3e Mgv6: Add fallback node for gravel
Gravel now falls back to stone.
Gravel is not a particularly fundamental node, allowing it to fall back
to stone frees up subgames from having to include a gravel node.
Non-blob-ore gravel is only present in mgv6 as extremely rare 'gravel
biomes'.
2017-02-04 07:21:23 +00:00
paramat
73b9936eaf Mgv6: Add stairs to desert stone dungeons
As with the other mapgens, now that wide stairs in dungeons are
possible we can now finally add stairs to desert stone dungeons.
Re-order some lines.
2017-02-04 07:21:23 +00:00
paramat
26067007e3 MapgenBasic node resolver: Various fixes
Add a fallback node for stair_desert_stone to avoid ignore placed
in Minimal subgame desert dungeons.
Don't allow river_water_source to fallback to water_source as river
water needs to be non-renewable and have a short flow range.
Make stair_sandstonebrick fall back to sandstonebrick instead of
sandstone.

Re-order some lines.
Add a comment.
2017-02-04 07:21:16 +00:00
kilbith
833c48dc59 Serverlist: Add ping indicators (#5164) 2017-02-03 23:53:43 +10:00
Duane Robertson
b6a4b093e0 Tell on_punch to expect a return value
The return value should be interpreted as a boolean saying whether
the lua on_punch function handled damage or the system needs to.
2017-02-01 22:13:49 +01:00
paramat
49e0eced07 Mgvalleys: Fix missing decorations and incorrect function order
Fix missing decorations at horizontal chunk borders by adding
'updateHeightmap()' after terrain generation.

Swap order of 'calculateNoise' and 'calcBiomeNoise' because
'calculateNoise' modifies the heat and humidity maps created in
'calcBiomeNoise'.

Remove confusing comment, code block is not just for mods and
seems essential for correct mapgen behaviour.
2017-02-01 15:05:35 +00:00
Ekdohibs
391ec2abaf Fix anticheat resetting client position after the client is teleported
Previously, m_move_pool could accomodate the client moving from the new
position to the old one, and the server accepted the client to go back
to its old position. However, it couldn't then accomodate the client
moving from its old to its new position, and therefore would reset position
to the old position. Thus, by emptying m_move_pool after a teleport, the
server no longer accepts the client to go back to its old position. A
drawback is however that a laggy client *will* trigger a few
"moved_too_fast" anticheats before being told about its new position.

Don't report player cheated if caused by lag.

Fixes #5118
2017-02-01 15:03:57 +00:00
Nathanaël Courant
5bc45d9345 Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153) 2017-01-31 15:02:30 -08:00
numberZero
30676f7971 Fix fog weirdness (#5146) 2017-01-31 08:42:39 +01:00
paramat
e9713a9cf1 Plantlike visual scale: Send sqrt(visual_scale) to old clients
Keep compatibility with protocol < 30 clients now that visual_scale
is no longer applied twice to plantlike drawtype and mods are being
updated to a new value.
2017-01-30 16:38:28 +00:00
sapier
9e3f66ec6b Add multiply texture modifier
Allows colorizing of textures using a color multiplication method.
2017-01-30 16:37:17 +00:00
Dániel Juhász
7e11a4fb04 Use fabs() instead of abs() (#5141) 2017-01-30 08:18:18 +01:00
Dániel Juhász
dc457a782f Re-add halo highlight (#5130)
Due to a rebase mistake halo highlighting was disabled. This commit
re-adds that feature.
2017-01-30 11:47:36 +10:00
Ezhh
b6f9405121 Add console height setting (#5136) 2017-01-30 02:10:17 +10:00