226 Commits

Author SHA1 Message Date
sapier
2f2b4dc512 Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes 2014-05-11 15:32:15 +02:00
sapier
d83d1a95b7 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
8acea4b9f8 Add hack to avoid 2s startup delay on local games 2014-05-02 00:18:25 +02:00
sapier
b1c81e8147 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
BlockMen
f2e2f59cdd Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
a5db2961b2 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
8909fe913c Add third person view 2014-04-12 17:44:15 +02:00
sapier
607f617471 Add support for named threads (atm linux only) 2014-04-09 21:32:21 +02:00
sapier
bc7084892d Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
Selat
a83693c5c3 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Novatux
a662fe9fc4 Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
sapier
85e007482b Remove lots of dead code
Add check for datatype overflows
use native datatype indices instead of fixed 16bit/32bit ones
2014-02-07 21:39:45 +01:00
Perttu Ahola
0ad66f64a5 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
89f9a3e607 Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
sapier
d34715a8b7 Add propper client initialization
-add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code
2014-01-31 18:44:43 +01:00
RealBadAngel
6d28b11897 New HUD element - waypoint. 2014-01-26 21:31:59 +01:00
khonkhortisan
5874af4d8f Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
sapier
c85fd65967 Fixed minetest reliable udp implementation (compatible to old clients) 2014-01-10 10:10:45 +01:00
sapier
f04d2ad9e3 Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
Perttu Ahola
92555ef70b Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
PilzAdam
2970a9dd03 Remove an unused function and include from client.cpp 2013-12-15 19:57:08 +01:00
sapier
6474caa15f Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
Kahrl
b34a01f4c8 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00
sapier
396602432c Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
Novatux
92d806ab21 Add minetest.swap_node 2013-11-30 18:37:56 +01:00
proller
faa3e90283 Correct useragent in http queries
Net struct init
2013-11-06 00:50:32 +04:00
kwolekr
d017bf220a Always use builtin JThread library 2013-09-15 23:00:01 -04:00
PilzAdam
49f6e00cf3 Use player:set_hotbar_image() instead of hardcoded hotbar.png 2013-09-05 00:21:16 +02:00
Kahrl
ee90d438b8 Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
proller
f821824943 Weather backward compatibility 2013-08-02 00:51:36 +04:00
RealBadAngel
b737eaa357 Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
proller
cb3e7ca3b7 Masterserver mods announse, ipv6, better curl errors 2013-07-13 00:19:05 +04:00
Kahrl
36fbef747c When server sends late media, log to errorstream instead of crashing.
Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());

In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
Kahrl
256eb4a122 Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
Kahrl
46340cbbe0 Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
proller
06ddcb4b1e Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
PilzAdam
942228a796 Add drowning 2013-06-19 15:47:00 +00:00
Kahrl
780a234d48 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
MetaDucky
b2dc20002a Fix typo in particle spawning 2013-05-20 16:24:07 +02:00
PilzAdam
1579304a38 Fix memory leak in MeshUpdateThread 2013-05-18 01:52:18 +02:00
Zeg9
95e529c66e Add progress bar to item visuals preloading 2013-05-13 17:08:51 +02:00
PilzAdam
7633c4d82f Fix memory leak: remove InventoryAction after sending and applying 2013-05-11 00:12:14 +02:00
kwolekr
c3b246b585 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
Diego Martínez
b02e6b1403 Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez
e53e686cc5 Fixes possible crash when using hud_change with "align" or "offset" 2013-04-23 23:18:05 -04:00
RealBadAngel
5525f6f88b Fix to: addUpdateMeshTaskWithEdge
Check in all 6 directions instead of just 3.
2013-04-23 22:30:09 -04:00
Diego Martínez
f2e5d4ebe2 Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
cf39a2950a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr
45409b509b Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson
2cb3f5eb6b Lua HUD 2013-04-18 02:14:33 -04:00