124 Commits

Author SHA1 Message Date
sapier
d83d1a95b7 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
b1c81e8147 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
sapier
0a7994d3a6 Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sapier
bc7084892d Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
Selat
a83693c5c3 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Novatux
a662fe9fc4 Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
sapier
85e007482b Remove lots of dead code
Add check for datatype overflows
use native datatype indices instead of fixed 16bit/32bit ones
2014-02-07 21:39:45 +01:00
Perttu Ahola
0ad66f64a5 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
89f9a3e607 Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
RealBadAngel
6d28b11897 New HUD element - waypoint. 2014-01-26 21:31:59 +01:00
khonkhortisan
5874af4d8f Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
sapier
f04d2ad9e3 Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
Perttu Ahola
92555ef70b Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
sapier
6474caa15f Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
Kahrl
b34a01f4c8 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00
Novatux
92d806ab21 Add minetest.swap_node 2013-11-30 18:37:56 +01:00
kwolekr
d017bf220a Always use builtin JThread library 2013-09-15 23:00:01 -04:00
Kahrl
ee90d438b8 Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl
a0b8a52048 Remove farmesh 2013-08-13 09:25:13 +02:00
RealBadAngel
b737eaa357 Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
proller
06ddcb4b1e Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
PilzAdam
942228a796 Add drowning 2013-06-19 15:47:00 +00:00
Zeg9
95e529c66e Add progress bar to item visuals preloading 2013-05-13 17:08:51 +02:00
kwolekr
c3b246b585 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
Diego Martínez
b02e6b1403 Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez
f2e5d4ebe2 Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
cf39a2950a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr
45409b509b Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson
2cb3f5eb6b Lua HUD 2013-04-18 02:14:33 -04:00
PilzAdam
7d5d34de34 Fix nick completion 2013-04-05 02:31:58 +02:00
Jeija
a8562392b0 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
Ilya Zhuravlev
a12df55f29 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
Sfan5
3fab3825aa Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Jeija
3bc285a3e0 Add particles 2013-01-14 15:27:00 +01:00
sapier
59ab6e50b5 Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
sapier
2683dde4e8 Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua 2013-01-02 20:59:37 +02:00
Ilya Zhuravlev
e910464bc6 Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread 2012-12-17 20:56:59 +04:00
Ilya Zhuravlev
f189ab2ccd Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
Kahrl
c9e7e8ba3c ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
Perttu Ahola
449111ddc1 Default server step to 0.1s and sync object/player update intervals to it 2012-11-26 22:34:59 +02:00
Perttu Ahola
c2cb98c1a6 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
243d9fb7d6 minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Perttu Ahola
ede1480ae9 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola
ec937ecdd8 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
e70b6545b1 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
42c7767361 Implement sign using form field protocol 2012-06-03 22:31:01 +03:00
Perttu Ahola
0abf89eb12 Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola
4be45a2c43 Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
Perttu Ahola
335f1cf600 Texture cache -> Media cache WIP 2012-03-25 11:51:33 +03:00