kwolekr
19f7ff2ac8
Schematics: Add per-node force placement option
2015-05-13 17:01:54 +10:00
kwolekr
e0fde4ed5f
Tests: Add schematic unittests
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Improve schematic file-saving interface
Add ability to create temporary test files
2015-05-13 17:01:33 +10:00
kwolekr
4d5237fc9f
Schematics: Add indent-with-space option for schematic Lua table serialization
2015-05-13 17:01:19 +10:00
kwolekr
ab896a72b3
NodeResolver: Remove NodeResolveMethod
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This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-13 17:01:16 +10:00
kwolekr
6495b9b57b
Ore: Add biomes parameter
2015-04-20 20:25:33 -04:00
paramat
11013edeb8
Biome API: Add biome-specific river water
2015-04-19 06:09:57 +01:00
kwolekr
9c2f472c09
Schematics: Fix core.schematic_create()
2015-04-17 18:39:37 -04:00
kwolekr
04dcd9ff2b
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
2015-04-17 01:03:13 -04:00
kwolekr
2522c53f17
Biomes: Remove referenced biomes from Decorations on clear
2015-04-16 23:38:05 -04:00
kwolekr
737d4078c9
Schematics: Refactor NodeResolver and add NodeResolveMethod
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NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager. In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution. So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
kwolekr
4c5f712673
Schematics: Reorganize (de)serialization and add Lua serialization API
2015-04-13 03:10:52 -04:00
kwolekr
55d3aa7960
Schematics: Prepend mod path to relative schematic filepaths
2015-04-08 00:28:56 -04:00
Craig Robbins
0731f9ed2a
Move globals from main.cpp to more sane locations
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
87ea5c96a6
ObjDefManager, Mapgen SAPI: Huge refactoring
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- General code cleanup
- Unified object creation and loading
- Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
kwolekr
ae55a60e16
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
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Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
paramat
c4d375a253
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
2015-03-24 18:07:29 +00:00
kwolekr
4174dde376
Add core.register_schematic() and cache schematics on use
2015-03-23 22:23:38 -04:00
kwolekr
67a32d0c03
Revert "Fix issue #2441 : crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
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This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver
list clearing
2015-03-20 18:41:26 -04:00
paramat
6817647244
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
2015-03-11 03:36:39 +00:00
Loic Blot
5e4c5bfb4f
Fix issue #2441 : crash on respawn, since a conversion std::list to std::vector on Environment.cpp
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* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
paramat
a5bcca8305
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00
kwolekr
02e06b423e
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
kwolekr
5370bf9a50
Add minetest.generate_ores() and minetest.generate_decorations()
2015-01-04 22:38:48 -05:00
kwolekr
1c2805b733
Add warning about using deprecated fields in Mapgen API and update docs
2015-01-04 03:24:40 -05:00
kwolekr
d49f1250f5
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
2014-12-30 01:48:20 -05:00
kwolekr
7866b3811f
Decoration: Fix default parameter values
2014-12-30 00:52:40 -05:00
kwolekr
eb208e6b75
Expose mapgen parameters on scripting init
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Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
kwolekr
4437065263
Decoration: Add height_min and height_max parameters
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Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
paramat
3cb4ccc0f4
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
2014-12-28 21:37:43 -05:00
kwolekr
c4a39d536f
Ore: Add Vein ore type
2014-12-28 21:17:12 -05:00
kwolekr
c176763482
Ore: Add Blob ore type
2014-12-28 03:11:00 -05:00
kwolekr
b68dcb323d
Set fallback content if resolving content vector requires everything
2014-12-27 22:20:04 -05:00
kwolekr
2aa53ba603
Redefine NodeResolver interface and replace with callback mechanism
2014-12-27 02:12:21 -05:00
kwolekr
2906d0620b
Add minetest.clear_registered_decorations() and clear_registered_ores()
2014-12-12 14:08:04 -05:00
kwolekr
d27d023219
Move get_schematic and read_schematic to l_mapgen.cpp
2014-12-10 01:49:57 -05:00
kwolekr
0f4d8ddf95
Remove get_noiseparams function. read_noiseparams should be used from now on
2014-12-10 00:56:44 -05:00
kwolekr
180c455ab1
Noise: Create a deep copy of NoiseParams
2014-12-10 00:37:09 -05:00
kwolekr
fefcad5137
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
2014-12-09 23:44:04 -05:00
kwolekr
22b22968a1
Add flags and lacunarity as new noise parameters
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Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
1dc032e32c
Add minetest.clear_registered_biomes() api
2014-12-06 18:08:23 -05:00
kwolekr
4f8d54e249
Rewrite generate notification mechanism
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Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
paramat
896f946cec
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
kwolekr
2d1dd941b7
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
kwolekr
bb5f0e46bd
Add Generator Element Management framework
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
08068ac0c6
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
kwolekr
1593509710
Fix erroneous lua_pop parameter
2014-10-30 16:23:48 -04:00
kwolekr
24fd88a7aa
Refactor decoration-related code
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Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
kwolekr
5a0a90dfec
Prevent invalid memory access under failure conditions
2014-10-28 00:18:53 -04:00
kwolekr
4f31a0ef47
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
ShadowNinja
dbf9e444b1
Split settings into seperate source and header files
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This also cleans up settings a bit
2014-09-21 14:39:35 -04:00