65 Commits

Author SHA1 Message Date
Jeija
804b298738 Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike 2013-05-22 15:08:24 +02:00
RealBadAngel
1fcf9cc367 Add new drawtype GLASSLIKE_FRAMED 2013-04-24 21:45:18 -04:00
RealBadAngel
4a390e8696 6d facedir 2013-03-23 21:31:05 +01:00
PilzAdam
01173e6de6 Fix new_style_water 2013-03-17 11:28:43 -04:00
proller
1f70fbcdb5 Liquid fine tuning 2013-03-14 17:06:25 -04:00
Ilya Zhuravlev
a12df55f29 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
kwolekr
c7f9903b98 Merge pull request #482 from proller/liquid
finite liquid
2013-02-25 20:52:24 -08:00
Sfan5
3fab3825aa Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
269f01224b Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
proller
22ec55cd9e new adjustable finite liquid 2013-02-24 18:39:07 +04:00
Jürgen Doser
b8c81cd515 Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
2013-02-10 12:45:25 +01:00
Perttu Ahola
a4ca9f7699 Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
Perttu Ahola
eb3ffc8955 Remove unnecessary util/serialize.h from content_mapblock.cpp 2012-11-26 11:56:18 +02:00
Perttu Ahola
bee83c1cd8 Fix flowing liquid animation direction calculation 2012-11-02 18:05:42 +02:00
Perttu Ahola
2ad03149a0 Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation 2012-07-21 20:23:32 +03:00
Perttu Ahola
2e02c44521 Facedir rotation of nodebox textures 2012-07-21 18:59:12 +03:00
Kahrl
05d8ea0ebb Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola
ec937ecdd8 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
92b131d6d1 Node texture animation 2012-06-16 16:47:28 +03:00
Perttu Ahola
bf9b140e9e Fix NDT_RAILLIKE tweakings 2012-06-05 21:51:01 +03:00
darkrose
afc4baddc8 Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law. 2012-06-05 19:47:19 +03:00
Perttu Ahola
e70b6545b1 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
4a37822aea Make lava brighter by showing light sources at their full emitted light level 2012-04-08 04:01:12 +03:00
Perttu Ahola
4ddc0de613 Improve the look of fences 2012-03-29 22:59:43 +03:00
Perttu Ahola
99d257ae8b "or" -> "||" in content_mapblock.cpp 2012-03-18 16:07:17 +02:00
Kahrl
807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Jeija
f21291211c Improve raillike drawtype 2012-03-10 11:16:45 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
123529e5eb Fix mirrored sign texture 2011-12-28 18:29:33 +02:00
Perttu Ahola
e5650bb549 Make liquid_alternative_* to be strings 2011-11-29 19:13:51 +02:00
Perttu Ahola
2f2392f783 Improve glass 2011-11-29 19:13:45 +02:00
Perttu Ahola
c3703ded95 Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level 2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
Perttu Ahola
89e7bacd99 Clean more 2011-11-29 19:13:44 +02:00
Perttu Ahola
a48a0e77eb Prepare more for node definition serialization 2011-11-29 19:13:43 +02:00
Perttu Ahola
cf6e22e9a6 Better node texture generation 2011-11-29 19:13:43 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
045e32b6ec Fix water-glass and water-lava surfaces 2011-11-08 16:17:38 +02:00
Perttu Ahola
f5995337e8 Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was 2011-11-03 23:04:56 +02:00
Perttu Ahola
8ead29a302 set backface culling off again for torches, ladders, rails and signs 2011-10-18 18:32:35 +03:00
Perttu Ahola
554f7f120c Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00
Perttu Ahola
9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Mark Holmquist
85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
sfan5
6496b1cf1f Removed Spaces 2011-09-11 18:16:07 +02:00
sfan5
c0caedc373 Added Apple Trees 2011-09-11 17:50:44 +02:00
Perttu Ahola
efd8dabd91 Lava is now better visible inside water. (a crappy hack) 2011-08-23 03:01:01 +03:00
Perttu Ahola
db495668ae Fixed water mesh generation acting weird next to sand 2011-08-22 22:44:43 +03:00