15 Commits

Author SHA1 Message Date
Maksim Gamarnik
0b19e56113 Merge remote-tracking branch 'upstream1/master' 2016-04-01 00:33:55 +03:00
paramat
77f6a1b898 Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
A bool for 'in or under tunnel' was missing
1-node-deep stone ledges were being
replaced with biome surface material
2016-03-21 17:42:13 +00:00
Maksim Gamarnik
8f6ddcc57c Merge branch 'upstream/master' 2016-03-14 11:44:17 +02:00
paramat
191dd5cdbc Mapgen: Fix light in tunnels at mapchunk borders
Don't excavate the overgenerated stone at node_max.Y + 1,
this creates a 'roof' over the tunnel, preventing light in
tunnels at mapchunk borders when generating mapchunks upwards.
2016-03-14 08:45:01 +00:00
Maksim Gamarnik
d7c0fad71f Merge Minetest commits 2016-02-11 22:35:23 +02:00
paramat
2a92bccd00 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
Maksim Gamarnik
50c3a3a51a Merge remote-tracking branch 'upstream/master' 2016-02-07 04:07:20 +02:00
paramat
2ca1a56fc1 Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
Tunnel 3D noises are only calculated when solid terrain is present
in mapchunk, avoiding large amounts of unnecessary calculations
Change 'int' to 's16' in calculateNoise
Change 'i' to 'vi' for voxelmanip indexes for consistency
Keep 'u32 index3d' local to a smaller part of tunnel code
Mgv7: Don't call CaveV7 if no solid terrain in mapchunk
Give 'open' bool a more descriptive name
2016-02-02 06:37:01 +00:00
Maksim Gamarnik
2520ca3ed1 Merge branch 'master' of https://github.com/minetest/minetest 2016-01-31 20:57:03 +02:00
paramat
44001bb716 Mgv7/flat/fractal: Place biome top node on tunnel entrance floor 2016-01-14 04:43:50 +00:00
Maksim Gamarnik
1fcb1f2fcc MultiCraft 1.0.2 2015-12-27 22:55:32 +02:00
Maksim Gamarnik
1797862bf9 Merge 2015-12-06 15:00:12 +02:00
paramat
ad5a88f81a Mgv5/v7/flat/fractal: More large pseudorandom caves
Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
2015-12-02 02:19:52 +00:00
paramat
9a49529472 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
paramat
5b0fdfaa00 Mapgen: Add flat mapgen in hidden form 2015-11-11 09:37:54 +00:00