paramat
b595f0fecb
Nodes shader: Decrease amplitude of waving leaves and plants
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Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
2016-03-30 01:53:22 +01:00
est31
12bf78b5b2
Replace CRLF with LF in shader files
2016-03-25 15:57:18 +01:00
RealBadAngel
d264deafd8
Shaders: fix fog not affecting opaque liquids
2016-02-23 23:51:41 +00:00
RealBadAngel
ead025fb02
Filmic HDR tone mapping
2016-02-09 02:55:59 -05:00
RealBadAngel
8b602bba0f
Cleanup selection mesh code, add shaders for halo and selection boxes
2016-02-08 03:57:42 -05:00
RealBadAngel
5f9505fcbc
Speed up and make more accurate relief mapping
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using linear + binary search.
2015-12-10 18:24:11 +01:00
paramat
45b6fe3563
Shaders: use triple-frequency waving for leaves and plants
2015-09-07 21:52:36 +02:00
RealBadAngel
5f0aa06221
Remove use of engine sent texture tiling flags - theyre no longer needed
2015-08-20 02:41:40 +02:00
RealBadAngel
35f96637dc
Add wielded (and CAOs) shader
2015-07-21 23:56:41 +02:00
RealBadAngel
dd9ca2e7ed
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
RealBadAngel
f60b0bd911
Shaders fixes and cleanup relief mapping code.
2015-07-02 21:36:45 +02:00
RealBadAngel
921fe9ef26
Bugfix: variable type mismatch
2015-06-28 21:11:54 +02:00
RealBadAngel
15bbb593e4
Add minimap feature
2015-06-27 03:42:01 +02:00
RealBadAngel
4287e8a34e
Remove textures vertical offset. Fix for area enabling parallax.
2015-06-21 00:11:09 +02:00
est31
f9eb909eb2
Automated whitespace error fix for last commit
2015-06-14 23:15:20 +02:00
RealBadAngel
a111a5fbcf
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
Loic Blot
7aa6708605
Optimize bumpmapping mathematics
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
Craig Robbins
1227b7c07b
Revert "Optimize bumpmapping mathematics"
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This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-16 01:30:03 +10:00
Loic Blot
28cf5dd65f
Optimize bumpmapping mathematics
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
RealBadAngel
0e340a5753
Restore finalColorBlend implementation in shaders.
2014-12-07 11:05:00 +01:00
RealBadAngel
eac3364d18
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
2014-08-16 14:48:52 +02:00
RealBadAngel
2d97d0619f
Make faces shading correct for all possible modes.
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Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
RealBadAngel
592c5d9a94
Faces shading fixes
2014-07-07 18:06:20 +02:00
RealBadAngel
e1be24b0dc
Improved faces shading with and without shaders.
2014-06-17 00:56:17 +02:00
RealBadAngel
068b1ca61d
Unite nodes shaders.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
RealBadAngel
24ae76ed5c
Fix invalid liquid lighting.
2014-04-16 16:56:54 +02:00
RealBadAngel
9cf4f96fa7
Normal maps generation on the fly.
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Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
RealBadAngel
9d6015b41d
Optimize shaders code. Add settings at compile time.
2013-12-09 13:28:50 +01:00
Novatux
d1f08635ac
Fix shaders on some GPUs
2013-12-08 08:01:20 +01:00
RealBadAngel
c18af13697
Shaders rework.
2013-12-03 18:55:25 +01:00
Zeg9
3fe3894256
Fix texture bumpmapping on some GPUs
2013-08-04 21:49:48 +02:00
RealBadAngel
e0d877e097
Add texture bumpmapping feature.
2013-07-04 02:36:32 +02:00
kwolekr
2920be01cb
Actually fix shader3 alpha this time
2013-04-27 23:04:52 -04:00
kwolekr
94da56494b
Transform alpha channel as well in shader
2013-04-25 12:30:01 -04:00
kwolekr
c94faffbf8
Add option to use texture alpha channel
2013-04-23 22:15:51 -04:00
PilzAdam
01173e6de6
Fix new_style_water
2013-03-17 11:28:43 -04:00
Perttu Ahola
36c3e12160
Tweak shader randomly a bit
2012-12-02 23:47:53 +02:00
Perttu Ahola
a4ca9f7699
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
Perttu Ahola
09e3b7ec53
Remove accidental vim swap file
2012-12-02 01:42:03 +02:00
Perttu Ahola
f24ea38744
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
Kahrl
c9e7e8ba3c
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00