494 Commits

Author SHA1 Message Date
RealBadAngel
0451b6e581 Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
RealBadAngel
2ce4f27f7f Remove new_style_water 2016-02-26 00:50:46 +00:00
Jeija
6128dc7a07 Add Lua interface to HTTPFetchRequest
This allows mods to perform both asynchronous and synchronous HTTP
requests. Mods are only granted access to HTTP APIs if either mod
security is disabled or if they are whitelisted in any of the
the secure.http_mods and secure.trusted_mods settings.

Adds httpfetch_caller_alloc_secure to generate random, non-predictable
caller IDs so that lua mods cannot spy on each others HTTP queries.
2016-02-22 15:39:41 +01:00
RealBadAngel
e9ccb7fe8e Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
RealBadAngel
226be7bc32 Remove preload_item_visuals code
Closes #3748
2016-02-21 17:46:50 +01:00
BlockMen
5e0a7cd4eb Restore simple settings tab and add advanced settings as dialog 2016-02-21 08:54:33 +00:00
paramat
2c3b7ea73c Documentation: Remove now unused 'vertical spawn range' 2016-02-11 04:23:26 +00:00
Diego Martinez
5c79a36617 Initialize facedir and wallmounted tables only once.
This makes the functions a bit faster since they don't
have to recreate the tables every invocation, and makes
the code more readable.

Also, document `wallmounted_to_dir`.

The function was implemented but not documented in `lua_api.txt`.
2016-02-11 04:23:17 +00:00
Kahrl
c1946cc258 Log /clearobjects mode 2016-02-11 04:22:58 +00:00
Kahrl
02cbda530b Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
RealBadAngel
ead025fb02 Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
RealBadAngel
8b602bba0f Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
Diego Martinez
e877590dec builtin: Fix print crashing on nil "holes".
The engine implementation of `print` packs the varargs into a
table and passes the table directly to `table.concat`. If you
pass any value not supported by `table.concat` (particularly
`nil`), the server crashes. This is unexpected behavior, as
`print` is supposed to be able to work with anything.

This patch changes the implementation so it first converts
all arguments using `tostring`, which fixes the issue and
makes the custom `print` function compatible with the stock
Lua behavior.
2016-02-08 01:55:02 +01:00
RealBadAngel
013ef76173 Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
Splizard
3f429363a2 Add admin command which says who the administator is for the server. 2016-02-04 13:23:02 +01:00
Duane Robertson
5eb4aabd87 Mgvalleys: use standard caves
Replace simple caves with V5 caves, adding unpredictable water and lava
settings and massive caves based on subterrain. Remove fast terrain mode
and accompanying settings. Remove superfluous temperature/humidity
settings. Remove lava/water height setting. Fix errors in humidity
handling and remove humidity_break_point setting. Move cave noises to
generateCaves. Fix minor formatting/naming issues and use
MYMAX/MYMIN/myround.
2016-01-31 22:31:25 +00:00
Auke Kok
b37d266632 New timer design.
I could honestly not make much sense of the timer implementation
that was here. Instead I've implemented the type of timer algorithm
that I've used before, and tested it instead.

The concept is extremely simple: all timers are put in an ordered
list. We check every server tick if any of the timers have
elapsed, and execute the function associated with this timer.

We know that many timers by themselves cause new timers to be
added to this list, so we iterate *backwards* over the timer
list. This means that new timers being added while timers are
being executed, can never be executed in the same function pass,
as they are always appended to the table *after* the end of
the table, which we will never reach in the current pass over
all the table elements.

We switch time keeping to minetest.get_us_time(). dtime is
likely unreliable and we have our own high-res timer that we
can fix if it is indeed broken. This removes the need to do
any sort of time keeping.
2016-01-29 01:04:51 -05:00
Diego Martinez
b0ccad7c79 Fix world config menu ignoring name in mod.conf. 2016-01-23 21:14:14 -05:00
RealBadAngel
40ce082cfb Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
Rogier
46465998f1 Fix error message in settings tab overlapping 'save' button
The save button is now fully functional again when an error message
is shown.

After an invalid value is entered in the settings tab dialog, the GUI
label for the error message that is shown was partly overlapping the
'save' button, so that the top half of the button could not be clicked
on.
2016-01-16 13:05:46 +00:00
Duane Robertson
ab1e7d3f8e Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
paramat
05e4f39c40 Mgflat: Set blank default spflags. Unhide 2016-01-10 04:07:47 +00:00
Rogier
0f5fa5be92 Fix the checking of flags values in the settings tab
Changes:
- Accept setting an empty flags-type value in the settings tab
  if the variable specification permits it
- Don't accept substrings of flag values
  E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
  be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
  E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
  to be accepted. Not any more.
2016-01-10 01:03:06 +00:00
Rogier
a009c24b00 Improve parsing of setting types from settingtypes.txt for settings tab
- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
2016-01-10 01:03:06 +00:00
Dalai Felinto
93af10e9a1 New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
2016-01-09 16:52:29 +01:00
paramat
ce609f9e68 Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
jeanpatrick.guerrero@gmail.com
8fb17b7f21 Alphabetical sorting of texture packs in menu (fixes #3487) 2015-12-26 21:53:12 +01:00
HybridDog
907dfc9317 Fix missing localization for obj 2015-12-20 16:25:33 +01:00
paramat
8c05a407b2 Mgfractal: Add 3D and 4D fractals
3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
2015-12-15 04:18:19 +00:00
est31
4a07c2040f Fix some setting documentation
* Horizontal and vertical are used wrongly. Use height and width because
	horizontal/vertical describes different things. Thanks @kilbith for pointing out.
* Update minetest.conf.example and settings_translation_file.cpp
* Correct maximum/minimum copy paste mistake.
2015-12-10 19:08:03 +01:00
Alex Ford
3d8a7bc124 Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
Robert Zenz
06dcc1cf5e Simplify regex used in check_modname_prefix and other improvements.
Simplified the regex used, added comments and changed the error message
to contain the correct mod name.
2015-11-24 01:49:59 +01:00
paramat
4d4d5a7370 Mgfractal: Move julia set selection into formula parameter
Improve default parameters
Update and improve documentation
Unhide mapgen, but is still unstable
2015-11-23 00:34:09 +00:00
paramat
9a49529472 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
Rui
1c53992d19 Log static_spawn error only once 2015-11-21 00:13:28 +01:00
paramat
1389f26b6c Mgfractal: Revert unnecessary duplication of parameters 2015-11-15 08:13:36 +00:00
paramat
60c73b1877 Mgfractal: Create a choice of 4 mandelbrot formulas 2015-11-14 04:25:47 +00:00
paramat
cbf3c659af Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Add mgv6 spflag 'flat'
Global flag is kept for backwards compatibility but is now undocumented
2015-11-13 04:25:08 +00:00
Robert Zenz
5177c073c0 Add the player name to dropped items
The player name is now added in the field "dropped_by" on the created
entity.
2015-11-12 00:47:11 +01:00
paramat
5b0fdfaa00 Mapgen: Add flat mapgen in hidden form 2015-11-11 09:37:54 +00:00
est31
adce6104ec Settings tab: add v3f type
Add the v3f type, currently is just a nice placeholder for string.
Currently undocumented, on wish of @PilzAdam, to support future changes.
2015-11-08 21:19:21 +01:00
kwolekr
897caf3178 Improve LuaVoxelManip documentation 2015-11-07 11:59:24 -05:00
paramat
ec53e40832 Conf.example, settingtypes: Improve mgfractal documentation 2015-11-06 11:12:07 +00:00
est31
405e7acee9 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00
paramat
06fc460a0f Settingtypes: Correct documentation for mgfractal
Use type 'string' for v3fs and add comments
2015-11-05 00:53:39 +00:00
paramat
2b3a45017d Mgfractal: Add documentation to conf.example and settingtypes 2015-11-04 05:22:55 +00:00
kwolekr
4072700558 Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
Rui914
f4e29e66bb minetest. to core. 2015-10-31 02:28:06 +01:00
paramat
25db5b2fbc findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2015-10-29 20:03:15 +00:00
PilzAdam
e65a03fa1b Fix parameter passing to gettext call 2015-10-25 19:14:07 +01:00