255 Commits

Author SHA1 Message Date
sfan5
023fd295d5 Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
paramat
208f1ab842 Defaultsettings: Add dungeons and jungles flags. Update conf.example 2015-04-14 02:04:57 +01:00
Aaron Suen
e8d51554ae Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
ShadowNinja
2de60ae349 Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
kwolekr
714d28bd88 Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
2015-03-23 18:25:14 -04:00
Aaron Suen
c4f41b5fdf Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
paramat
6db532d376 Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons 2015-03-07 01:41:53 +00:00
rubenwardy
d4cb605659 Add camera smoothing and cinematic mode (F8) 2015-02-25 15:34:33 +01:00
TriBlade9
79775af10d Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values). 2015-01-14 23:35:50 +10:00
sapier
20472859cd Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
2015-01-09 19:07:55 +01:00
sapier
5d689693ae Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
sapier
3a684fb836 Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72 2015-01-09 00:37:02 +01:00
Craig Robbins
55e54ce5ba Add display_gamma option for client 2014-12-31 02:44:31 +10:00
Craig Robbins
73b383fd5b Make limiting of the reflow liquids queue size optional
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
Craig Robbins
9dbf375a14 Do not allow the m_transforming_liquid queue to increase until all RAM is consumed 2014-12-18 03:32:19 +10:00
sapier
71a289a979 Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
794909cbe8 Implement proper font handling 2014-11-30 17:50:09 +01:00
Sokomine
34daa9f25e added enable_build_where_you_stand option
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
rubenwardy
4d24b3d54d Only set the camera update keymap when using a debug build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
ShadowNinja
05ef9bdc68 Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
sfan5
120a177e08 Add (optional) client-side saving of server map to disk 2014-11-19 15:11:23 +01:00
SmallJoker
98e648368f Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
RealBadAngel
b015b62dad Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
Pavel Puchkin
ff49416daa Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
BlockMen
e25777936f Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
ShadowNinja
75346d743a Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
TriBlade9
34357c2e49 Added configurable selectionbox width. Min width = 1, Max = 5 2014-09-19 03:28:46 +02:00
RealBadAngel
61b86590fc Node highlighting. 2014-09-17 22:06:13 +02:00
ShadowNinja
8619737d1e Disable preload_item_visuals by default
This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
proller
447cc35283 Remove math mapgen 2014-07-12 18:15:55 +04:00
sapier
268ff61168 Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
3cb1cd6cb5 Add separate download timeout to allow download of bigger files or on low bandwidth lines 2014-06-26 20:57:17 +02:00
RealBadAngel
d57e75ed2a Add setting for tooltips show delay. 2014-06-25 16:23:05 +02:00
sapier
d23ac22ad9 Support for scalable font and gui elements
Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-22 00:08:55 +02:00
sapier
946c950939 Remove settings not used any longer 2014-05-24 12:17:15 +02:00
sapier
1d6a1f727d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
ShadowNinja
6001210df6 Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
sapier
e2a88e15fd Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
sapier
b1c81e8147 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
sapier
f4753a9cd4 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
proller
495ed5ec8b Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
BlockMen
8909fe913c Add third person view 2014-04-12 17:44:15 +02:00
RealBadAngel
9cf4f96fa7 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
kwolekr
d48f851863 Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
kwolekr
edf807dc1f Tune block emerge and sending parameters to more aggressive values 2014-02-08 18:32:12 -05:00
kwolekr
2a896ffbf7 Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
ShadowNinja
24cc512b16 Add the option to bind to a specific address 2014-02-05 21:24:46 +01:00
kwolekr
141123006b Remove blank default values for emergequeue_limit_* settings
Add checks for invalid user input for important settings
Rename Settings::tryGet* to Settings::get*NoEx for consistency
2014-02-05 00:17:53 -05:00
kwolekr
1c1155e0d5 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
sapier
c85fd65967 Fixed minetest reliable udp implementation (compatible to old clients) 2014-01-10 10:10:45 +01:00