sfan5
023fd295d5
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
2015-04-27 16:24:49 +02:00
paramat
208f1ab842
Defaultsettings: Add dungeons and jungles flags. Update conf.example
2015-04-14 02:04:57 +01:00
Aaron Suen
e8d51554ae
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
ShadowNinja
2de60ae349
Clean up and tweak build system
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* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
kwolekr
714d28bd88
Do not enable texture_clean_transparent by default
...
This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
2015-03-23 18:25:14 -04:00
Aaron Suen
c4f41b5fdf
Configurable automatic texture scaling and filtering at load time.
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Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
paramat
6db532d376
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
2015-03-07 01:41:53 +00:00
rubenwardy
d4cb605659
Add camera smoothing and cinematic mode (F8)
2015-02-25 15:34:33 +01:00
TriBlade9
79775af10d
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values).
2015-01-14 23:35:50 +10:00
sapier
20472859cd
Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
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which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
2015-01-09 19:07:55 +01:00
sapier
5d689693ae
Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
2015-01-09 14:31:33 +01:00
sapier
3a684fb836
Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72
2015-01-09 00:37:02 +01:00
Craig Robbins
55e54ce5ba
Add display_gamma option for client
2014-12-31 02:44:31 +10:00
Craig Robbins
73b383fd5b
Make limiting of the reflow liquids queue size optional
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If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
Craig Robbins
9dbf375a14
Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
2014-12-18 03:32:19 +10:00
sapier
71a289a979
Make hud use fontengine too
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Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
794909cbe8
Implement proper font handling
2014-11-30 17:50:09 +01:00
Sokomine
34daa9f25e
added enable_build_where_you_stand option
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
rubenwardy
4d24b3d54d
Only set the camera update keymap when using a debug build
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
ShadowNinja
05ef9bdc68
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
sfan5
120a177e08
Add (optional) client-side saving of server map to disk
2014-11-19 15:11:23 +01:00
SmallJoker
98e648368f
Replace setting unlimited_player_transfer_distance with player_transfer_distance
2014-11-08 14:56:09 +01:00
RealBadAngel
b015b62dad
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00
Pavel Puchkin
ff49416daa
Remove remenants of mob code
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Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
BlockMen
e25777936f
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
ShadowNinja
75346d743a
Use configured bind_address for HTTPFetch
2014-09-18 21:54:23 -04:00
TriBlade9
34357c2e49
Added configurable selectionbox width. Min width = 1, Max = 5
2014-09-19 03:28:46 +02:00
RealBadAngel
61b86590fc
Node highlighting.
2014-09-17 22:06:13 +02:00
ShadowNinja
8619737d1e
Disable preload_item_visuals by default
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This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
proller
447cc35283
Remove math mapgen
2014-07-12 18:15:55 +04:00
sapier
268ff61168
Add support for Android 2.3+
...
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
3cb1cd6cb5
Add separate download timeout to allow download of bigger files or on low bandwidth lines
2014-06-26 20:57:17 +02:00
RealBadAngel
d57e75ed2a
Add setting for tooltips show delay.
2014-06-25 16:23:05 +02:00
sapier
d23ac22ad9
Support for scalable font and gui elements
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Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-22 00:08:55 +02:00
sapier
946c950939
Remove settings not used any longer
2014-05-24 12:17:15 +02:00
sapier
1d6a1f727d
Add support for interlaced polarized 3d screens
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Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
ShadowNinja
6001210df6
Organize builtin into subdirectories
2014-05-07 17:14:23 -04:00
sapier
e2a88e15fd
Add proper lua api deprecated handling
2014-04-29 22:49:04 +02:00
sapier
b1c81e8147
Add download rate to media progress bar (non http mode only!)
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Minor coding style fixes
2014-04-29 20:45:16 +02:00
sapier
f4753a9cd4
Add support for dpi based HUD scaling
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Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
proller
495ed5ec8b
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
BlockMen
8909fe913c
Add third person view
2014-04-12 17:44:15 +02:00
RealBadAngel
9cf4f96fa7
Normal maps generation on the fly.
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Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
kwolekr
d48f851863
Add minetest.set_noiseparam_defaults() Lua API
2014-02-15 19:13:14 -05:00
kwolekr
edf807dc1f
Tune block emerge and sending parameters to more aggressive values
2014-02-08 18:32:12 -05:00
kwolekr
2a896ffbf7
Make flag strings clear specified flag with 'no' prefix
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Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
ShadowNinja
24cc512b16
Add the option to bind to a specific address
2014-02-05 21:24:46 +01:00
kwolekr
141123006b
Remove blank default values for emergequeue_limit_* settings
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Add checks for invalid user input for important settings
Rename Settings::tryGet* to Settings::get*NoEx for consistency
2014-02-05 00:17:53 -05:00
kwolekr
1c1155e0d5
Huge overhaul of the entire MapgenParams system
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MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
sapier
c85fd65967
Fixed minetest reliable udp implementation (compatible to old clients)
2014-01-10 10:10:45 +01:00