634 Commits

Author SHA1 Message Date
Diego Martínez
df31e72bb0 Use the nodebox as selection box if it's not set manually 2013-04-05 15:14:37 +02:00
MirceaKitsune
ad16c90acf Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
PilzAdam
4ab7c16d02 Update doc/lua-api.txt 2013-04-03 22:41:18 +02:00
kwolekr
b5badb0072 Add Ore generation flags, implement ore absolute height 2013-03-31 20:02:03 -04:00
PilzAdam
b4bd7523e0 Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam
dd744fc13f New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
PilzAdam
55b3175e05 Fix parameter list of obj:set_attach() and obj:set_bone_position() 2013-03-28 01:09:01 +01:00
kwolekr
5b86043db8 Vary ore sheet y position by noise 2013-03-24 22:35:23 -04:00
Perttu Ahola
77502f1b09 Fix indentation of lua_api.txt 2013-03-24 21:39:15 +02:00
kwolekr
8a050d8be5 Update lua_api.txt 2013-03-24 15:20:37 -04:00
Jeija
a8562392b0 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
RealBadAngel
4a390e8696 6d facedir 2013-03-23 21:31:05 +01:00
Perttu Ahola
da5aee9580 Support game-specific minetest.conf 2013-03-21 22:22:15 +02:00
Perttu Ahola
1240a7336a lua_api.txt: Document paths, games and common mod loading 2013-03-21 20:04:00 +02:00
RealBadAngel
e601402427 lua methods set_look_pitch and set_look_yaw 2013-03-17 11:39:35 -04:00
Jeija
8740fb8520 Allow minetest.after to take a variable number of arguments 2013-03-17 00:23:30 -04:00
RealBadAngel
7ccbd37343 Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
kwolekr
950c0e60e2 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
RealBadAngel
1d3f601547 Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
RealBadAngel
8fcf2eab4b Fix to on_rightclick not able to change wielded_item 2013-02-13 02:06:36 +04:00
RealBadAngel
319d61f0fb Treegen update. Some new symbols. Speed up code a bit. 2013-01-23 20:40:09 +02:00
sapier
69876576cc add support for saving settings by lua command (server doesn't autosave on exit) 2013-01-21 22:44:41 +02:00
sapier
59ab6e50b5 Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
RealBadAngel
dbcc91a798 L-Systems treegen update. 2013-01-07 18:13:14 +04:00
Jeija
1e6c042c4c Implement textarea in formspec, a multiline input field 2013-01-04 20:09:09 +01:00
PilzAdam
3e55ffee33 Add on_rightclick(pos, node, clicker) callback for nodes 2013-01-04 17:15:16 +01:00
Perttu Ahola
236512fcde Add InvRef:get_location() 2013-01-02 22:53:55 +02:00
sapier
2683dde4e8 Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua 2013-01-02 20:59:37 +02:00
RealBadAngel
8547e965d0 L-System treegen 2012-12-30 13:42:19 +04:00
PilzAdam
eb6b2a03c0 Add ability to change the itemstack in placenode callbacks 2012-12-17 19:49:18 +01:00
RealBadAngel
983b4a6797 New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
PilzAdam
964fb6a85a Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
Matthew I
056d277f53 Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.

Document that minetest.register_on_shutdown() callbacks may not be run

If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
7bec23faa2 Bump version to 0.4.4 as this isn't compatible with 0.4.3 2012-11-26 00:56:47 +02:00
MirceaKitsune
60a331fe32 RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
Correct lua api version number

Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.

Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
348ceb211f A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
987a4e06dc Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)

Fix a bug in falling code where entities get stuck

Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.

Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need

Create a separate function for detaching, and also update lua api documentation

When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct

Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)

Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
3eaa0a2ace Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there

Framework for the attachment system, with no actual functionality yet

Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client

I will also want position and rotation offsets to be possible to apply to attachments

Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
8548860fec Get the new animation framework properly working
Store start and end frames as v2f

Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
664c7ff455 Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
4e83886061 Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
Support for animation blending, though for some reason it doesn't work.

Don't enable animation transitions by default for many reaosons

Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit

Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
2c87133e8c Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Get the texture from memory as well

Add .x to the list of supported formats

Update LUA API documentation
2012-11-25 18:14:15 +02:00
RealBadAngel
4bafba37ac Adding background to Formspec 2012-11-08 19:22:37 +01:00
PilzAdam
b7200968fb Merge pull request #243 from xyzz/liquid_renewable
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam
08fbb52591 Add falling_node to special groups in lua-api.txt 2012-11-01 12:33:24 +01:00
Perttu Ahola
f4b8c46756 Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives 2012-09-09 23:24:48 +03:00
Perttu Ahola
06850bceac Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
Perttu Ahola
61ea35ecb9 Fix ObjectRef:punch() 2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
0933c02893 Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
Perttu Ahola
debbe86ac9 Add overridable function for handling dropped items from nodes 2012-09-02 19:38:44 +03:00