Vitaliy
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9627563107
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Proper fog disabling with and without shaders (#227)
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2022-01-05 21:22:38 +01:00 |
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Vitaliy
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24e388f721
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Shaders support for GLES2. Drop bump mapping, parallax occlusion and normal maps support (#186)
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2020-11-07 19:30:18 +01:00 |
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Lars Hofhansl
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587e4b23f2
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Shaders: Remove unnecessary 'if' statements
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0).
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2016-12-24 00:22:16 +00:00 |
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Lars Hofhansl
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ef6e0d1a52
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Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
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2016-12-07 04:07:54 +00:00 |
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Rogier-5
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66b8a7e2ac
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Fix unexplained shader issue (glsl compiler bug??) (#4757)
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2016-11-17 02:56:05 +10:00 |
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Lars Hofhansl
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b1a5c9fe3a
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Shaders: Harmonize Irrlicht and shader fog calculations
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2016-10-24 07:41:00 +01:00 |
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Lars Hofhansl
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921e88f1c3
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Use range-based fog instead of z-plane based.
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2016-10-13 23:30:15 +02:00 |
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RealBadAngel
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35f96637dc
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Add wielded (and CAOs) shader
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2015-07-21 23:56:41 +02:00 |
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