Vitaliy
9627563107
Proper fog disabling with and without shaders ( #227 )
2022-01-05 21:22:38 +01:00
Maksim
03194a3e40
Fix RGB order in shaders on GLES
2020-12-10 18:11:32 +01:00
Maksim
67457532d7
iOS: fix shaders fog issue
2020-11-18 23:10:42 +01:00
Vitaliy
24e388f721
Shaders support for GLES2. Drop bump mapping, parallax occlusion and normal maps support ( #186 )
2020-11-07 19:30:18 +01:00
Dániel Juhász
d5a0b5283e
Add hardware node coloring. Includes:
...
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
lhofhansl
fec859fe92
Remove unused shader matrices. ( #4723 )
2016-11-04 18:12:45 +01:00
paramat
b595f0fecb
Nodes shader: Decrease amplitude of waving leaves and plants
...
Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
2016-03-30 01:53:22 +01:00
est31
12bf78b5b2
Replace CRLF with LF in shader files
2016-03-25 15:57:18 +01:00
paramat
45b6fe3563
Shaders: use triple-frequency waving for leaves and plants
2015-09-07 21:52:36 +02:00
RealBadAngel
5f0aa06221
Remove use of engine sent texture tiling flags - theyre no longer needed
2015-08-20 02:41:40 +02:00
RealBadAngel
dd9ca2e7ed
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
RealBadAngel
f60b0bd911
Shaders fixes and cleanup relief mapping code.
2015-07-02 21:36:45 +02:00
RealBadAngel
4287e8a34e
Remove textures vertical offset. Fix for area enabling parallax.
2015-06-21 00:11:09 +02:00
est31
f9eb909eb2
Automated whitespace error fix for last commit
2015-06-14 23:15:20 +02:00
RealBadAngel
a111a5fbcf
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
Loic Blot
7aa6708605
Optimize bumpmapping mathematics
...
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
Craig Robbins
1227b7c07b
Revert "Optimize bumpmapping mathematics"
...
This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-16 01:30:03 +10:00
Loic Blot
28cf5dd65f
Optimize bumpmapping mathematics
...
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
RealBadAngel
0e340a5753
Restore finalColorBlend implementation in shaders.
2014-12-07 11:05:00 +01:00
RealBadAngel
eac3364d18
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
2014-08-16 14:48:52 +02:00
RealBadAngel
2d97d0619f
Make faces shading correct for all possible modes.
...
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
RealBadAngel
592c5d9a94
Faces shading fixes
2014-07-07 18:06:20 +02:00
RealBadAngel
e1be24b0dc
Improved faces shading with and without shaders.
2014-06-17 00:56:17 +02:00
RealBadAngel
068b1ca61d
Unite nodes shaders.
...
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00