Vitaliy
9627563107
Proper fog disabling with and without shaders ( #227 )
2022-01-05 21:22:38 +01:00
Maksim
67457532d7
iOS: fix shaders fog issue
2020-11-18 23:10:42 +01:00
Vitaliy
24e388f721
Shaders support for GLES2. Drop bump mapping, parallax occlusion and normal maps support ( #186 )
2020-11-07 19:30:18 +01:00
numberZero
30676f7971
Fix fog weirdness ( #5146 )
2017-01-31 08:42:39 +01:00
Lars Hofhansl
587e4b23f2
Shaders: Remove unnecessary 'if' statements
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Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0).
2016-12-24 00:22:16 +00:00
Lars Hofhansl
ef6e0d1a52
Fog: Make fraction of visible distance at which fog starts configurable
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Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
Rogier-5
66b8a7e2ac
Fix unexplained shader issue (glsl compiler bug??) ( #4757 )
2016-11-17 02:56:05 +10:00
lhofhansl
ab2315af66
Shaders: Remove special handling for liquids. ( #4670 )
2016-10-26 16:24:45 +02:00
Lars Hofhansl
a1458f75a4
Shaders: Apply tone mapping before fog calculation.
2016-10-25 07:49:19 +02:00
Lars Hofhansl
b1a5c9fe3a
Shaders: Harmonize Irrlicht and shader fog calculations
2016-10-24 07:41:00 +01:00
Lars Hofhansl
921e88f1c3
Use range-based fog instead of z-plane based.
2016-10-13 23:30:15 +02:00
RealBadAngel
d264deafd8
Shaders: fix fog not affecting opaque liquids
2016-02-23 23:51:41 +00:00
RealBadAngel
ead025fb02
Filmic HDR tone mapping
2016-02-09 02:55:59 -05:00
RealBadAngel
5f9505fcbc
Speed up and make more accurate relief mapping
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using linear + binary search.
2015-12-10 18:24:11 +01:00
RealBadAngel
5f0aa06221
Remove use of engine sent texture tiling flags - theyre no longer needed
2015-08-20 02:41:40 +02:00
RealBadAngel
dd9ca2e7ed
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
RealBadAngel
f60b0bd911
Shaders fixes and cleanup relief mapping code.
2015-07-02 21:36:45 +02:00
RealBadAngel
921fe9ef26
Bugfix: variable type mismatch
2015-06-28 21:11:54 +02:00
RealBadAngel
4287e8a34e
Remove textures vertical offset. Fix for area enabling parallax.
2015-06-21 00:11:09 +02:00
RealBadAngel
a111a5fbcf
Improved parallax mapping. Generate heightmaps on the fly.
2015-06-14 21:13:36 +02:00
Loic Blot
7aa6708605
Optimize bumpmapping mathematics
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
Craig Robbins
1227b7c07b
Revert "Optimize bumpmapping mathematics"
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This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
2015-01-16 01:30:03 +10:00
Loic Blot
28cf5dd65f
Optimize bumpmapping mathematics
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OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
RealBadAngel
e1be24b0dc
Improved faces shading with and without shaders.
2014-06-17 00:56:17 +02:00
RealBadAngel
068b1ca61d
Unite nodes shaders.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00