stack_max = 64, fix loadingworld background
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@ -552,7 +552,7 @@ core.nodedef_default = {
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inventory_image = "",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 99,
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stack_max = 64,
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usable = false,
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liquids_pointable = false,
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tool_capabilities = nil,
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@ -616,7 +616,7 @@ core.craftitemdef_default = {
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inventory_image = "",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 99,
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stack_max = 64,
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liquids_pointable = false,
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tool_capabilities = nil,
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@ -654,7 +654,7 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
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inventory_image = "",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 99,
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stack_max = 64,
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liquids_pointable = false,
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tool_capabilities = nil,
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@ -23,6 +23,7 @@ local multicraft_developers = {
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"Alexander Zavrin (Ransom.00)",
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"sfan5 <sfan5@live.de>",
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"stujones11 Stuart Jones <stujones111@gmail.com>",
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"paramat",
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"And other people who helped make the world better!",
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}
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@ -171,14 +171,7 @@ function mm_texture.set_game(identifier, gamedetails)
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end
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function mm_texture.set_dirt_bg()
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if mm_texture.texturepack ~= nil then
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local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
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if core.set_background("background", path, true, 128) then
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return true
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end
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end
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-- Use universal fallback texture in textures/base/pack
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local minimalpath = defaulttexturedir .. "bg.png"
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core.set_background("background", minimalpath, true, 128)
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core.set_background("background", minimalpath, true, 64)
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end
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@ -617,9 +617,9 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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else
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{
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driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
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video::ITexture *background_image = driver->getTexture((porting::path_share + "/textures/base/bg.png").c_str());
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draw2DImageFilterScaled(driver, background_image,
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irr::core::rect<s32>(0, 0, screensize.X*2, screensize.Y*2),
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video::ITexture *background_image = driver->getTexture((porting::path_share + "/textures/base/bg.png").c_str());
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driver->draw2DImage(background_image,
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irr::core::rect<s32>(0, 0, screensize.X, screensize.Y),
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irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
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}
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