game.cpp: cleanup and minor fixes

This commit is contained in:
MoNTE48 2020-04-25 14:48:41 +02:00
parent aebefaa312
commit f07e21167d

View File

@ -2764,24 +2764,10 @@ void Game::toggleFreeMove()
void Game::toggleFreeMoveAlt()
{
bool free_move = !g_settings->getBool("free_move");
bool creative = !g_settings->getBool("creative_mode");
if (m_cache_doubletap_jump && runData.jump_timer < 0.15f
&& client->checkPrivilege("fly"))
toggleFreeMove();
if (simple_singleplayer_mode) {
if (m_cache_doubletap_jump && runData.jump_timer < 0.15f) {
if (!free_move || !creative)
toggleFreeMove();
}
} else {
if (client->checkPrivilege("fly") && runData.jump_timer < 0.15f) {
#if defined(__ANDROID__) || defined(__IOS__)
toggleFreeMove();
#else
if (m_cache_doubletap_jump)
toggleFreeMove();
#endif
}
}
runData.reset_jump_timer = true;
}
@ -3157,7 +3143,7 @@ inline void Game::step(f32 *dtime)
#if defined(__ANDROID__) || defined(__IOS__)
if (g_menumgr.pausesGame()) {
runData.pause_game_timer += *dtime;
if (runData.pause_game_timer > 120.f) {
if (runData.pause_game_timer > 120.0f) {
g_gamecallback->disconnect();
return;
}
@ -4138,9 +4124,10 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
*/
if (draw_control->range_all) {
runData.fog_range = 100000 * BS;
#if defined(__ANDROID__) || defined(__IOS__)
runData.fog_range = draw_control->wanted_range * BS * 4;
runData.fog_range = draw_control->wanted_range * 4 * BS;
#else
runData.fog_range = 100000 * BS;
#endif
} else {
runData.fog_range = draw_control->wanted_range * BS;
@ -4652,11 +4639,9 @@ void Game::pauseAnimation(bool is_paused)
core::list<scene::ISceneNode *> nodes = (is_paused) ?
smgr->getRootSceneNode()->getChildren() : m_anim_nodes;
for (core::list<scene::ISceneNode *>::ConstIterator it = nodes.begin();
it != nodes.end(); ++it) {
if ((*it) && (*it)->getType() == scene::ESNT_ANIMATED_MESH) {
scene::IAnimatedMeshSceneNode *node =
(scene::IAnimatedMeshSceneNode*)(*it);
for (auto it : nodes) {
if (it && it->getType() == scene::ESNT_ANIMATED_MESH) {
auto *node = (scene::IAnimatedMeshSceneNode*)it;
if (is_paused) {
if (node->getLoopMode()) {
m_anim_nodes.push_back(node);
@ -4896,7 +4881,6 @@ void the_game(bool *kill,
reconnect_requested, &chat_backend, gamespec,
simple_singleplayer_mode)) {
game.run();
game.shutdown();
}
} catch (SerializationError &e) {
@ -4911,7 +4895,7 @@ void the_game(bool *kill,
error_message = e.what() + strgettext("\nCheck debug.txt for details.");
errorstream << "ModError: " << error_message << std::endl;
}
game.shutdown();
g_game = NULL;
}