HUD: improve scaling

This commit is contained in:
Maksim 2020-04-22 15:32:18 +02:00 committed by MoNTE48
parent 69e4e27dd6
commit cdc24b4fe7
2 changed files with 27 additions and 11 deletions

View File

@ -51,6 +51,8 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
this->inventory = inventory;
m_hud_scaling = g_settings->getFloat("hud_scaling");
hud_move_upwards = g_settings->getU16("hud_move_upwards");
size_factor = m_hud_scaling * porting::getDisplayDensity();
m_screensize = v2u32(0, 0);
m_displaycenter = v2s32(0, 0);
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
@ -222,8 +224,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
// Position of upper left corner of bar
v2s32 pos = screen_offset;
pos.X *= m_hud_scaling * porting::getDisplayDensity();
pos.Y *= m_hud_scaling * porting::getDisplayDensity();
pos.X *= size_factor;
pos.Y *= size_factor;
pos += upperleftpos;
// Store hotbar_image in member variable, used by drawItem()
@ -307,16 +309,18 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
core::dimension2di imgsize(texture->getOriginalSize());
v2s32 dstsize(imgsize.Width * e->scale.X,
imgsize.Height * e->scale.Y);
v2s32 dstsize(imgsize.Width * e->scale.X * size_factor,
imgsize.Height * e->scale.Y * size_factor);
if (e->scale.X < 0)
dstsize.X = m_screensize.X * (e->scale.X * -0.01);
if (e->scale.Y < 0)
dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
(e->align.Y - 1.0) * dstsize.Y / 2);
if (e->offset.Y < -10)
offset.Y = (e->align.Y - 1.0) * dstsize.Y / 2 - hud_move_upwards;
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
rect += pos + offset + v2s32(e->offset.X * size_factor, e->offset.Y * size_factor);
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
@ -325,12 +329,19 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
video::SColor color(255, (e->number >> 16) & 0xFF,
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
core::rect<s32> size(0, 0, e->scale.X * size_factor, text_height * e->scale.Y * size_factor);
std::wstring text = unescape_enriched(utf8_to_wide(e->text));
core::dimension2d<u32> textsize = font->getDimension(text.c_str());
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
(e->align.Y - 1.0) * (textsize.Height / 2));
v2s32 offs(e->offset.X, e->offset.Y);
if (e->offset.Y < -10) {
#if defined(__ANDROID__) || defined(__IOS__)
offset.Y = (e->align.Y - 1.0) * (textsize.Height / 2) - hud_move_upwards - 5;
#else
offset.Y = (e->align.Y - 1.0) * (textsize.Height / 2) - hud_move_upwards;
#endif
}
v2s32 offs(e->offset.X * size_factor, e->offset.Y * size_factor);
font->draw(text.c_str(), size + pos + offset + offs, color);
break; }
case HUD_ELEM_STATBAR: {
@ -392,8 +403,11 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
core::dimension2di dstd;
if (size == v2s32()) {
dstd = srcd;
dstd.Height *= size_factor;
dstd.Width *= size_factor;
offset.X *= size_factor;
offset.Y *= size_factor;
} else {
float size_factor = m_hud_scaling * porting::getDisplayDensity();
dstd.Height = size.Y * size_factor;
dstd.Width = size.X * size_factor;
offset.X *= size_factor;
@ -406,7 +420,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
p += offset;
p.Y -= g_settings->getU16("hud_move_upwards");
p.Y -= hud_move_upwards;
v2s32 steppos;
core::rect<s32> srchalfrect, dsthalfrect;
@ -464,9 +478,9 @@ void Hud::drawHotbar(u16 playeritem) {
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 2.4);
pos.Y -= g_settings->getU16("hud_move_upwards");
pos.Y -= hud_move_upwards;
if ( (float) width / (float) porting::getWindowSize().X <=
if ((float) width / (float) porting::getWindowSize().X <=
g_settings->getFloat("hud_hotbar_max_width")) {
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);

View File

@ -157,6 +157,8 @@ private:
bool selected);
float m_hud_scaling; // cached minetest setting
s32 hud_move_upwards;
float size_factor;
v3s16 m_camera_offset;
v2u32 m_screensize;
v2s32 m_displaycenter;