TouchScreenGUI: update and cleanup
This commit is contained in:
parent
46f99ec01c
commit
c3dd4c934a
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Copyright (C) 2014 sapier
|
||||
Copyright (C) 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
|
||||
Copyright (C) 2014-2020 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
using namespace irr::core;
|
||||
|
||||
const char *touchgui_button_imagenames[][2] = {
|
||||
const char *button_imagenames[][2] = {
|
||||
{"up_one_btn.png", "up_one_press.png"},
|
||||
{"up_two_btn.png","up_two_press.png"},
|
||||
{"up_three_btn.png", "up_three_press.png"},
|
||||
@ -52,24 +52,17 @@ const char *touchgui_button_imagenames[][2] = {
|
||||
// {"fast_btn.png"}
|
||||
};
|
||||
|
||||
static irr::EKEY_CODE id2keycode(touch_gui_button_id id) {
|
||||
static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
|
||||
{
|
||||
std::string key = "";
|
||||
switch (id) {
|
||||
case forward_one:
|
||||
key = "forward";
|
||||
break;
|
||||
case forward_two:
|
||||
key = "forward";
|
||||
break;
|
||||
case forward_three:
|
||||
key = "forward";
|
||||
break;
|
||||
case backward_one:
|
||||
key = "backward";
|
||||
break;
|
||||
case backward_two:
|
||||
key = "backward";
|
||||
break;
|
||||
case backward_three:
|
||||
key = "backward";
|
||||
break;
|
||||
@ -124,11 +117,12 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id) {
|
||||
TouchScreenGUI *g_touchscreengui;
|
||||
|
||||
static void load_button_texture(button_info *btn, touch_gui_button_id id,
|
||||
rect<s32> button_rect, ISimpleTextureSource *tsrc,
|
||||
video::IVideoDriver *driver) {
|
||||
const rect<s32> &button_rect, ISimpleTextureSource *tsrc,
|
||||
video::IVideoDriver *driver)
|
||||
{
|
||||
|
||||
const char *path = touchgui_button_imagenames[id][0];
|
||||
const char *path_pressed = (touchgui_button_imagenames[id][1]) ? touchgui_button_imagenames[id][1] : path;
|
||||
const char *path = button_imagenames[id][0];
|
||||
const char *path_pressed = button_imagenames[id][1] ? button_imagenames[id][1] : path;
|
||||
|
||||
unsigned int tid;
|
||||
video::ITexture *texture = guiScalingImageButton(driver,
|
||||
@ -142,7 +136,7 @@ static void load_button_texture(button_info *btn, touch_gui_button_id id,
|
||||
tsrc->getTexture(path_pressed, &tid),
|
||||
button_rect.getWidth(),
|
||||
button_rect.getHeight());
|
||||
texture_pressed = (texture_pressed) ? texture_pressed : texture;
|
||||
texture_pressed = texture_pressed ? texture_pressed : texture;
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
@ -172,20 +166,21 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
|
||||
m_receiver(receiver),
|
||||
m_move_has_really_moved(false),
|
||||
m_move_downtime(0),
|
||||
m_move_sent_as_mouse_event(false),
|
||||
// use some downlocation way off screen as init value to avoid invalid behaviour
|
||||
m_move_downlocation(v2s32(-10000, -10000)) {
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
m_buttons[i].guibutton = 0;
|
||||
m_buttons[i].repeatcounter = -1;
|
||||
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
|
||||
m_move_sent_as_mouse_event(false)
|
||||
{
|
||||
for (auto & m_button : m_buttons) {
|
||||
m_button.guibutton = nullptr;
|
||||
m_button.repeatcounter = -1;
|
||||
m_button.repeatdelay = BUTTON_REPEAT_DELAY;
|
||||
}
|
||||
|
||||
m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
|
||||
m_screensize = m_device->getVideoDriver()->getScreenSize();
|
||||
}
|
||||
|
||||
void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
std::wstring caption, bool immediate_release, float repeat_delay) {
|
||||
void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
||||
const std::wstring &caption, bool immediate_release, float repeat_delay)
|
||||
{
|
||||
|
||||
button_info *btn = &m_buttons[id];
|
||||
btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
|
||||
@ -200,7 +195,8 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
m_texturesource, m_device->getVideoDriver());
|
||||
}
|
||||
|
||||
void TouchScreenGUI::init(ISimpleTextureSource *tsrc) {
|
||||
void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
|
||||
{
|
||||
assert(tsrc != nullptr);
|
||||
|
||||
float density = porting::getDisplayDensity() * g_settings->getFloat("hud_scaling");
|
||||
@ -373,7 +369,8 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc) {
|
||||
L"fast", false, SLOW_BUTTON_REPEAT); */
|
||||
}
|
||||
|
||||
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) {
|
||||
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
|
||||
{
|
||||
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
|
||||
|
||||
if (rootguielement != nullptr) {
|
||||
@ -390,12 +387,12 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) {
|
||||
return after_last_element_id;
|
||||
}
|
||||
|
||||
touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID) {
|
||||
touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
|
||||
{
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info *btn = &m_buttons[i];
|
||||
|
||||
std::vector<size_t>::iterator id =
|
||||
std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
||||
auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
||||
|
||||
if (id != btn->ids.end())
|
||||
return (touch_gui_button_id) i;
|
||||
@ -404,36 +401,33 @@ touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID) {
|
||||
return after_last_element_id;
|
||||
}
|
||||
|
||||
bool TouchScreenGUI::isHUDButton(const SEvent &event) {
|
||||
bool TouchScreenGUI::isHUDButton(const SEvent &event)
|
||||
{
|
||||
// check if hud item is pressed
|
||||
for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
|
||||
iter != m_hud_rects.end(); ++iter) {
|
||||
if (iter->second.isPointInside(
|
||||
v2s32(event.TouchInput.X,
|
||||
event.TouchInput.Y)
|
||||
)) {
|
||||
if (iter->first < 9) {
|
||||
SEvent *translated = new SEvent();
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
|
||||
translated->KeyInput.Control = false;
|
||||
translated->KeyInput.Shift = false;
|
||||
translated->KeyInput.PressedDown = true;
|
||||
m_receiver->OnEvent(*translated);
|
||||
m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
|
||||
delete translated;
|
||||
return true;
|
||||
}
|
||||
for (auto & m_hud_rect : m_hud_rects) {
|
||||
if (m_hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
|
||||
event.TouchInput.Y))) {
|
||||
auto *translated = new SEvent();
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + m_hud_rect.first);
|
||||
translated->KeyInput.Control = false;
|
||||
translated->KeyInput.Shift = false;
|
||||
translated->KeyInput.PressedDown = true;
|
||||
m_receiver->OnEvent(*translated);
|
||||
m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
|
||||
delete translated;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
||||
size_t eventID, bool action) {
|
||||
size_t eventID, bool action)
|
||||
{
|
||||
button_info *btn = &m_buttons[button];
|
||||
SEvent *translated = new SEvent();
|
||||
auto *translated = new SEvent();
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated->KeyInput.Key = btn->keycode;
|
||||
@ -456,10 +450,10 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
||||
translated->KeyInput.Key = btn->keycode;
|
||||
m_receiver->OnEvent(*translated);
|
||||
}
|
||||
|
||||
// remove event
|
||||
if (!action || btn->immediate_release) {
|
||||
std::vector<size_t>::iterator pos =
|
||||
std::find(btn->ids.begin(),btn->ids.end(), eventID);
|
||||
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
||||
// has to be in touch list
|
||||
assert(pos != btn->ids.end());
|
||||
btn->ids.erase(pos);
|
||||
@ -475,7 +469,8 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
||||
delete translated;
|
||||
}
|
||||
|
||||
void TouchScreenGUI::handleReleaseEvent(size_t evt_id) {
|
||||
void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
||||
{
|
||||
touch_gui_button_id button = getButtonID(evt_id);
|
||||
|
||||
// handle button events
|
||||
@ -488,7 +483,7 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id) {
|
||||
|
||||
// if this pointer issued a mouse event issue symmetric release here
|
||||
if (m_move_sent_as_mouse_event) {
|
||||
SEvent *translated = new SEvent;
|
||||
auto *translated = new SEvent;
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_move_downlocation.X;
|
||||
@ -500,7 +495,7 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id) {
|
||||
m_receiver->OnEvent(*translated);
|
||||
delete translated;
|
||||
} else if (!m_move_has_really_moved) {
|
||||
SEvent *translated = new SEvent;
|
||||
auto *translated = new SEvent;
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_move_downlocation.X;
|
||||
@ -520,7 +515,7 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id) {
|
||||
}
|
||||
}
|
||||
|
||||
for (std::vector<id_status>::iterator iter = m_known_ids.begin();
|
||||
for (auto iter = m_known_ids.begin();
|
||||
iter != m_known_ids.end(); ++iter) {
|
||||
if (iter->id == evt_id) {
|
||||
m_known_ids.erase(iter);
|
||||
@ -534,11 +529,12 @@ void TouchScreenGUI::handleReleaseAll()
|
||||
m_known_ids.clear();
|
||||
if (m_move_id != -1)
|
||||
handleReleaseEvent(m_move_id);
|
||||
for (int i = 0; i < after_last_element_id; i++)
|
||||
m_buttons[i].ids.clear();
|
||||
for (auto & m_button : m_buttons)
|
||||
m_button.ids.clear();
|
||||
}
|
||||
|
||||
void TouchScreenGUI::translateEvent(const SEvent &event) {
|
||||
void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
{
|
||||
if (!m_visible) {
|
||||
infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
|
||||
return;
|
||||
@ -548,7 +544,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) {
|
||||
return;
|
||||
|
||||
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
|
||||
/* add to own copy of eventlist ...
|
||||
/* add to own copy of eventlist...
|
||||
* android would provide this information but irrlicht guys don't
|
||||
* wanna design a efficient interface */
|
||||
id_status toadd{};
|
||||
@ -583,7 +579,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) {
|
||||
->getRayFromScreenCoordinates(m_move_downlocation);
|
||||
|
||||
// send a middle click event so the game can handle single touches
|
||||
SEvent *translated = new SEvent;
|
||||
auto *translated = new SEvent;
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_move_downlocation.X;
|
||||
@ -617,7 +613,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) {
|
||||
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
|
||||
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
|
||||
|
||||
if (distance > g_settings->getU16("touchscreen_threshold") ||
|
||||
if (distance > m_touchscreen_threshold ||
|
||||
(m_move_has_really_moved)) {
|
||||
m_move_has_really_moved = true;
|
||||
s32 X = event.TouchInput.X;
|
||||
@ -654,13 +650,14 @@ void TouchScreenGUI::translateEvent(const SEvent &event) {
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::handleChangedButton(const SEvent &event) {
|
||||
void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
||||
{
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
if (m_buttons[i].ids.empty())
|
||||
continue;
|
||||
|
||||
for (std::vector<size_t>::iterator iter = m_buttons[i].ids.begin();
|
||||
iter != m_buttons[i].ids.end(); ++iter) {
|
||||
for (auto iter = m_buttons[i].ids.begin();
|
||||
iter != m_buttons[i].ids.end(); ++iter) {
|
||||
if (event.TouchInput.ID == *iter) {
|
||||
int current_button_id =
|
||||
getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
||||
@ -687,13 +684,14 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event) {
|
||||
|
||||
button_info *btn = &m_buttons[current_button_id];
|
||||
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
|
||||
== btn->ids.end())
|
||||
== btn->ids.end())
|
||||
handleButtonEvent((touch_gui_button_id) current_button_id,
|
||||
event.TouchInput.ID, true);
|
||||
}
|
||||
|
||||
// Punch or left click
|
||||
bool TouchScreenGUI::quickTapDetection() {
|
||||
bool TouchScreenGUI::quickTapDetection()
|
||||
{
|
||||
m_key_events[0].down_time = m_key_events[1].down_time;
|
||||
m_key_events[0].x = m_key_events[1].x;
|
||||
m_key_events[0].y = m_key_events[1].y;
|
||||
@ -703,7 +701,7 @@ bool TouchScreenGUI::quickTapDetection() {
|
||||
if (delta < 50)
|
||||
return false;
|
||||
|
||||
SEvent *translated = new SEvent();
|
||||
auto *translated = new SEvent();
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_key_events[0].x;
|
||||
@ -731,24 +729,26 @@ bool TouchScreenGUI::quickTapDetection() {
|
||||
}
|
||||
|
||||
TouchScreenGUI::~TouchScreenGUI() {
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info *btn = &m_buttons[i];
|
||||
if (btn->guibutton != nullptr) {
|
||||
for (auto & m_button : m_buttons) {
|
||||
button_info *btn = &m_button;
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->drop();
|
||||
btn->guibutton = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::step(float dtime) {
|
||||
void TouchScreenGUI::step(float dtime)
|
||||
{
|
||||
// simulate keyboard repeats
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info *btn = &m_buttons[i];
|
||||
for (auto & m_button : m_buttons) {
|
||||
button_info *btn = &m_button;
|
||||
|
||||
if (!btn->ids.empty()) {
|
||||
btn->repeatcounter += dtime;
|
||||
|
||||
if (btn->repeatcounter < btn->repeatdelay) continue;
|
||||
if (btn->repeatcounter < btn->repeatdelay)
|
||||
continue;
|
||||
|
||||
btn->repeatcounter = 0;
|
||||
SEvent translated{};
|
||||
@ -769,7 +769,7 @@ void TouchScreenGUI::step(float dtime) {
|
||||
(!m_move_sent_as_mouse_event)) {
|
||||
u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
|
||||
|
||||
if (delta > (MIN_DIG_TIME * 1000.F)) {
|
||||
if (delta > MIN_DIG_TIME) {
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
@ -792,38 +792,41 @@ void TouchScreenGUI::step(float dtime) {
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::resetHud() {
|
||||
void TouchScreenGUI::resetHud()
|
||||
{
|
||||
m_hud_rects.clear();
|
||||
}
|
||||
|
||||
void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect) {
|
||||
void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
|
||||
{
|
||||
m_hud_rects[index] = rect;
|
||||
}
|
||||
|
||||
void TouchScreenGUI::Toggle(bool visible) {
|
||||
void TouchScreenGUI::Toggle(bool visible)
|
||||
{
|
||||
m_visible = visible;
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info *btn = &m_buttons[i];
|
||||
if (btn->guibutton != nullptr)
|
||||
btn->guibutton->setVisible(visible);
|
||||
for (auto & m_button : m_buttons) {
|
||||
if (m_button.guibutton)
|
||||
m_button.guibutton->setVisible(visible);
|
||||
}
|
||||
|
||||
// clear all active buttons
|
||||
if (!visible) {
|
||||
while (!m_known_ids.empty()) {
|
||||
while (!m_known_ids.empty())
|
||||
handleReleaseEvent(m_known_ids.begin()->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::hide() {
|
||||
void TouchScreenGUI::hide()
|
||||
{
|
||||
if (!m_visible)
|
||||
return;
|
||||
|
||||
Toggle(false);
|
||||
}
|
||||
|
||||
void TouchScreenGUI::show() {
|
||||
void TouchScreenGUI::show()
|
||||
{
|
||||
if (m_visible)
|
||||
return;
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Copyright (C) 2014 sapier
|
||||
Copyright (C) 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
|
||||
Copyright (C) 2014-2020 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@ -17,8 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef TOUCHSCREENGUI_HEADER
|
||||
#define TOUCHSCREENGUI_HEADER
|
||||
#pragma once
|
||||
|
||||
#include <IEventReceiver.h>
|
||||
#include <IGUIButton.h>
|
||||
@ -34,7 +33,8 @@ using namespace irr;
|
||||
using namespace irr::core;
|
||||
using namespace irr::gui;
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
forward_one,
|
||||
forward_two,
|
||||
forward_three,
|
||||
@ -58,11 +58,12 @@ typedef enum {
|
||||
after_last_element_id
|
||||
} touch_gui_button_id;
|
||||
|
||||
#define SLOW_BUTTON_REPEAT 1.0f
|
||||
#define MIN_DIG_TIME 0.5f
|
||||
#define MIN_DIG_TIME 500
|
||||
#define BUTTON_REPEAT_DELAY 0.2f
|
||||
#define SLOW_BUTTON_REPEAT 1.0f
|
||||
|
||||
struct button_info {
|
||||
struct button_info
|
||||
{
|
||||
float repeatcounter;
|
||||
float repeatdelay;
|
||||
irr::EKEY_CODE keycode;
|
||||
@ -71,7 +72,8 @@ struct button_info {
|
||||
bool immediate_release;
|
||||
};
|
||||
|
||||
class TouchScreenGUI {
|
||||
class TouchScreenGUI
|
||||
{
|
||||
public:
|
||||
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
|
||||
|
||||
@ -81,7 +83,8 @@ public:
|
||||
|
||||
void init(ISimpleTextureSource *tsrc);
|
||||
|
||||
double getYawChange() {
|
||||
double getYawChange()
|
||||
{
|
||||
double res = m_camera_yaw_change;
|
||||
m_camera_yaw_change = 0;
|
||||
return res;
|
||||
@ -117,6 +120,7 @@ private:
|
||||
IEventReceiver *m_receiver;
|
||||
ISimpleTextureSource *m_texturesource;
|
||||
v2u32 m_screensize;
|
||||
double m_touchscreen_threshold;
|
||||
std::map<int, rect<s32> > m_hud_rects;
|
||||
std::map<size_t, irr::EKEY_CODE> m_hud_ids;
|
||||
bool m_visible; // is the gui visible
|
||||
@ -151,11 +155,12 @@ private:
|
||||
void handleChangedButton(const SEvent &event);
|
||||
|
||||
// initialize a button
|
||||
void initButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
std::wstring caption, bool immediate_release,
|
||||
void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
||||
const std::wstring &caption, bool immediate_release,
|
||||
float repeat_delay = BUTTON_REPEAT_DELAY);
|
||||
|
||||
struct id_status {
|
||||
struct id_status
|
||||
{
|
||||
size_t id;
|
||||
int X;
|
||||
int Y;
|
||||
@ -177,7 +182,8 @@ private:
|
||||
void handleReleaseEvent(size_t evt_id);
|
||||
|
||||
// long-click detection variables
|
||||
struct key_event {
|
||||
struct key_event
|
||||
{
|
||||
u64 down_time;
|
||||
s32 x;
|
||||
s32 y;
|
||||
@ -191,4 +197,3 @@ private:
|
||||
};
|
||||
|
||||
extern TouchScreenGUI *g_touchscreengui;
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user