Use the group "soil" for nodes that saplings grow on
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@ -510,7 +510,7 @@ Usage:
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- Groups are stored in a table, having the group names with keys and the
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group ratings as values. For example:
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groups = {crumbly=3, soil=1}
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^ Default dirt (soil group actually currently not defined; TODO)
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^ Default dirt
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groups = {crumbly=2, soil=1, level=2, outerspace=1}
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^ A more special dirt-kind of thing
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- Groups always have a rating associated with them. If there is no
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@ -583,6 +583,7 @@ Special groups
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- attached_node: if the node under it is not a walkable block the node will be
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dropped as an item. If the node is wallmounted the
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wallmounted direction is checked.
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- soil: saplings will grow on nodes in this group
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Known damage and digging time defining groups
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----------------------------------------------
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@ -99,14 +99,10 @@ class MakeTreesFromSaplingsABM : public ActiveBlockModifier
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{
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private:
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content_t c_junglesapling;
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content_t c_dirt;
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content_t c_dirt_with_grass;
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public:
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MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
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c_junglesapling = nodemgr->getId("junglesapling");
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c_dirt = nodemgr->getId("mapgen_dirt");
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c_dirt_with_grass = nodemgr->getId("mapgen_dirt_with_grass");
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}
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virtual std::set<std::string> getTriggerContents()
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@ -127,8 +123,7 @@ public:
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ServerMap *map = &env->getServerMap();
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MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
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if (n_below.getContent() != c_dirt &&
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n_below.getContent() != c_dirt_with_grass)
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if (!((ItemGroupList) ndef->get(n_below).groups)["soil"])
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return;
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bool is_jungle_tree = n.getContent() == c_junglesapling;
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