Mobile: improve simple Settings Menu

This commit is contained in:
Maksim 2021-12-26 15:01:58 +01:00 committed by MoNTE48
parent b2dc09ad3a
commit 997f6c40da
2 changed files with 19 additions and 38 deletions

View File

@ -107,7 +107,7 @@ return {
"button[9.5,0;2.5,0.5;homepage;Home Page]" ..
"button[9.5,0.8;2.5,0.5;privacy;Privacy Policy]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#999999;highlight=#00000000;border=true]" ..
"tableoptions[background=#27233F;highlight=#00000000;border=true]" ..
"table[0,1.5;11.8,4;list_credits;" ..
"#FFFF00," .. fgettext("MultiCraft Developers") .. ",," ..
buildCreditList(multicraft_developers) .. ",,," ..

View File

@ -19,23 +19,14 @@
--------------------------------------------------------------------------------
local labels = {
leaves = {
fgettext("Opaque"),
fgettext("Simple"),
fgettext("Fancy")
},
node_highlighting = {
fgettext("Outlining"),
fgettext("Highlighting"),
fgettext("Node Outlining"),
fgettext("Node Highlighting"),
fgettext("None")
}
}
local dd_options = {
leaves = {
table.concat(labels.leaves, ","),
{"opaque", "simple", "fancy"}
},
node_highlighting = {
table.concat(labels.node_highlighting, ","),
{"box", "halo", "none"}
@ -43,13 +34,6 @@ local dd_options = {
}
local getSettingIndex = {
Leaves = function()
local style = core.settings:get("leaves_style")
for idx, name in pairs(dd_options.leaves[2]) do
if style == name then return idx end
end
return 1
end,
NodeHighlighting = function()
local style = core.settings:get("node_highlighting")
for idx, name in pairs(dd_options.node_highlighting[2]) do
@ -82,30 +66,29 @@ local function formspec(tabview, name, tabdata)
.. dump(core.settings:get_bool("enable_fog")) .. "]" ..
"checkbox[0.25,2.3;cb_inventory_items_animations;" .. fgettext("Inv. animations") .. ";"
.. dump(core.settings:get_bool("inventory_items_animations")) .. "]" ..
"checkbox[0.25,2.9;cb_touchtarget;" .. fgettext("Touchtarget") .. ";"
.. dump(touchtarget) .. "]" ..
"checkbox[0.25,3.5;cb_sound;" .. fgettext("Sound") .. ";"
"checkbox[0.25,2.9;cb_fancy_leaves;" .. fgettext("Fancy Leaves") .. ";"
.. dump(sound) .. "]" ..
"checkbox[0.25,3.5;cb_touchtarget;" .. fgettext("Touchtarget") .. ";"
.. dump(touchtarget) .. "]" ..
"checkbox[0.25,4.1;cb_sound;" .. fgettext("Sound") .. ";"
.. dump(sound) .. "]" ..
"label[0.25,4.2;" .. fgettext("Leaves Style:") .. "]" ..
"dropdown[0.25,4.65;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
.. getSettingIndex.Leaves() .. "]" ..
"box[4,0;3.75,5.5;#999999]" ..
"label[4.25,0.15;" .. fgettext("Max FPS:") .. "]" ..
"label[4.25,0.15;" .. fgettext("Maximum FPS") .. ":]" ..
"dropdown[4.25,0.6;3.5;dd_fps_max;30,35,45,60;" ..
tonumber(fps <= 30 and 1 or fps == 35 and 2 or fps == 45 and 3 or 4) .. "]" ..
"label[4.25,1.5;" .. fgettext("View Range:") .. "]" ..
"label[4.25,1.5;" .. fgettext("Viewing range") .. ":]" ..
"dropdown[4.25,1.95;3.5;dd_viewing_range;25,30,40,60,80,100,125,150,175,200;" ..
tonumber(range <= 25 and 1 or range == 30 and 2 or range == 40 and 3 or
range == 60 and 4 or range == 80 and 5 or range == 100 and 6 or range == 125 and 7 or
range == 150 and 8 or range == 175 and 9 or 10) .. "]" ..
"label[4.25,2.85;" .. fgettext("Node Selection:") .. "]" ..
"label[4.25,2.85;" .. fgettext("Node highlighting") .. ":]" ..
"dropdown[4.25,3.3;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
.. getSettingIndex.NodeHighlighting() .. "]" ..
"label[4.25,4.2;" .. fgettext("Touchthreshold: (px)") .. "]" ..
"label[4.25,4.2;" .. fgettext("Touchthreshold (px)") .. ":]" ..
"dropdown[4.25,4.65;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
(touchthreshold / 10) + 1 .. "]" ..
@ -123,7 +106,7 @@ local function formspec(tabview, name, tabdata)
shaders_enabled = false
tab_string = tab_string ..
"label[8.38,0.15;" .. core.colorize("#888888",
fgettext("Shaders (unavailable)")) .. "]"
fgettext("Shaders") .. " " .. fgettext("(unavailable)")) .. "]"
end
--[[tab_string = tab_string ..
@ -138,7 +121,7 @@ local function formspec(tabview, name, tabdata)
tab_string = tab_string ..
"checkbox[8.25,0.55;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
"checkbox[8.25,1.15;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
"checkbox[8.25,1.15;cb_waving_water;" .. fgettext("Waving Water") .. ";"
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
"checkbox[8.25,1.75;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
@ -149,7 +132,7 @@ local function formspec(tabview, name, tabdata)
"label[8.38,0.75;" .. core.colorize("#888888",
fgettext("Tone Mapping")) .. "]" ..
"label[8.38,1.35;" .. core.colorize("#888888",
fgettext("Waving Liquids")) .. "]" ..
fgettext("Waving Water")) .. "]" ..
"label[8.38,1.95;" .. core.colorize("#888888",
fgettext("Waving Leaves")) .. "]" ..
"label[8.38,2.55;" .. core.colorize("#888888",
@ -196,6 +179,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.settings:set("inventory_items_animations", fields["cb_inventory_items_animations"])
return true
end
if fields["cb_fancy_leaves"] then
core.settings:set("dd_leaves_style", fields["dd_touchthreshold"] and "fancy" or "opaque")
ddhandled = true
end
if fields["cb_touchtarget"] then
core.settings:set("touchtarget", fields["cb_touchtarget"])
return true
@ -231,12 +218,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
-- Note dropdowns have to be handled LAST!
local ddhandled = false
for i = 1, #labels.leaves do
if fields["dd_leaves_style"] == labels.leaves[i] then
core.settings:set("leaves_style", dd_options.leaves[2][i])
ddhandled = true
end
end
if fields["cb_touchscreen_target"] then
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
ddhandled = true