Mobile: improve simple Settings Menu
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@ -107,7 +107,7 @@ return {
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"button[9.5,0;2.5,0.5;homepage;Home Page]" ..
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"button[9.5,0.8;2.5,0.5;privacy;Privacy Policy]" ..
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"tablecolumns[color;text]" ..
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"tableoptions[background=#999999;highlight=#00000000;border=true]" ..
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"tableoptions[background=#27233F;highlight=#00000000;border=true]" ..
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"table[0,1.5;11.8,4;list_credits;" ..
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"#FFFF00," .. fgettext("MultiCraft Developers") .. ",," ..
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buildCreditList(multicraft_developers) .. ",,," ..
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@ -19,23 +19,14 @@
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--------------------------------------------------------------------------------
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local labels = {
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leaves = {
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fgettext("Opaque"),
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fgettext("Simple"),
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fgettext("Fancy")
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},
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node_highlighting = {
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fgettext("Outlining"),
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fgettext("Highlighting"),
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fgettext("Node Outlining"),
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fgettext("Node Highlighting"),
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fgettext("None")
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}
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}
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local dd_options = {
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leaves = {
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table.concat(labels.leaves, ","),
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{"opaque", "simple", "fancy"}
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},
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node_highlighting = {
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table.concat(labels.node_highlighting, ","),
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{"box", "halo", "none"}
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@ -43,13 +34,6 @@ local dd_options = {
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}
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local getSettingIndex = {
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Leaves = function()
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local style = core.settings:get("leaves_style")
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for idx, name in pairs(dd_options.leaves[2]) do
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if style == name then return idx end
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end
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return 1
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end,
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NodeHighlighting = function()
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local style = core.settings:get("node_highlighting")
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for idx, name in pairs(dd_options.node_highlighting[2]) do
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@ -82,30 +66,29 @@ local function formspec(tabview, name, tabdata)
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.. dump(core.settings:get_bool("enable_fog")) .. "]" ..
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"checkbox[0.25,2.3;cb_inventory_items_animations;" .. fgettext("Inv. animations") .. ";"
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.. dump(core.settings:get_bool("inventory_items_animations")) .. "]" ..
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"checkbox[0.25,2.9;cb_touchtarget;" .. fgettext("Touchtarget") .. ";"
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.. dump(touchtarget) .. "]" ..
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"checkbox[0.25,3.5;cb_sound;" .. fgettext("Sound") .. ";"
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"checkbox[0.25,2.9;cb_fancy_leaves;" .. fgettext("Fancy Leaves") .. ";"
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.. dump(sound) .. "]" ..
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"checkbox[0.25,3.5;cb_touchtarget;" .. fgettext("Touchtarget") .. ";"
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.. dump(touchtarget) .. "]" ..
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"checkbox[0.25,4.1;cb_sound;" .. fgettext("Sound") .. ";"
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.. dump(sound) .. "]" ..
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"label[0.25,4.2;" .. fgettext("Leaves Style:") .. "]" ..
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"dropdown[0.25,4.65;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
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.. getSettingIndex.Leaves() .. "]" ..
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"box[4,0;3.75,5.5;#999999]" ..
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"label[4.25,0.15;" .. fgettext("Max FPS:") .. "]" ..
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"label[4.25,0.15;" .. fgettext("Maximum FPS") .. ":]" ..
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"dropdown[4.25,0.6;3.5;dd_fps_max;30,35,45,60;" ..
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tonumber(fps <= 30 and 1 or fps == 35 and 2 or fps == 45 and 3 or 4) .. "]" ..
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"label[4.25,1.5;" .. fgettext("View Range:") .. "]" ..
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"label[4.25,1.5;" .. fgettext("Viewing range") .. ":]" ..
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"dropdown[4.25,1.95;3.5;dd_viewing_range;25,30,40,60,80,100,125,150,175,200;" ..
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tonumber(range <= 25 and 1 or range == 30 and 2 or range == 40 and 3 or
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range == 60 and 4 or range == 80 and 5 or range == 100 and 6 or range == 125 and 7 or
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range == 150 and 8 or range == 175 and 9 or 10) .. "]" ..
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"label[4.25,2.85;" .. fgettext("Node Selection:") .. "]" ..
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"label[4.25,2.85;" .. fgettext("Node highlighting") .. ":]" ..
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"dropdown[4.25,3.3;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
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.. getSettingIndex.NodeHighlighting() .. "]" ..
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"label[4.25,4.2;" .. fgettext("Touchthreshold: (px)") .. "]" ..
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"label[4.25,4.2;" .. fgettext("Touchthreshold (px)") .. ":]" ..
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"dropdown[4.25,4.65;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
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(touchthreshold / 10) + 1 .. "]" ..
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@ -123,7 +106,7 @@ local function formspec(tabview, name, tabdata)
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shaders_enabled = false
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tab_string = tab_string ..
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"label[8.38,0.15;" .. core.colorize("#888888",
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fgettext("Shaders (unavailable)")) .. "]"
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fgettext("Shaders") .. " " .. fgettext("(unavailable)")) .. "]"
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end
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--[[tab_string = tab_string ..
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@ -138,7 +121,7 @@ local function formspec(tabview, name, tabdata)
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tab_string = tab_string ..
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"checkbox[8.25,0.55;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
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.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
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"checkbox[8.25,1.15;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
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"checkbox[8.25,1.15;cb_waving_water;" .. fgettext("Waving Water") .. ";"
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.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
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"checkbox[8.25,1.75;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
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.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
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@ -149,7 +132,7 @@ local function formspec(tabview, name, tabdata)
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"label[8.38,0.75;" .. core.colorize("#888888",
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fgettext("Tone Mapping")) .. "]" ..
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"label[8.38,1.35;" .. core.colorize("#888888",
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fgettext("Waving Liquids")) .. "]" ..
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fgettext("Waving Water")) .. "]" ..
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"label[8.38,1.95;" .. core.colorize("#888888",
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fgettext("Waving Leaves")) .. "]" ..
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"label[8.38,2.55;" .. core.colorize("#888888",
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@ -196,6 +179,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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core.settings:set("inventory_items_animations", fields["cb_inventory_items_animations"])
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return true
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end
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if fields["cb_fancy_leaves"] then
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core.settings:set("dd_leaves_style", fields["dd_touchthreshold"] and "fancy" or "opaque")
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ddhandled = true
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end
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if fields["cb_touchtarget"] then
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core.settings:set("touchtarget", fields["cb_touchtarget"])
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return true
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@ -231,12 +218,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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-- Note dropdowns have to be handled LAST!
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local ddhandled = false
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for i = 1, #labels.leaves do
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if fields["dd_leaves_style"] == labels.leaves[i] then
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core.settings:set("leaves_style", dd_options.leaves[2][i])
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ddhandled = true
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end
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end
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if fields["cb_touchscreen_target"] then
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core.settings:set("touchtarget", fields["cb_touchscreen_target"])
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ddhandled = true
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