Android: don't update frames in the background (in MainMenu only)
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@ -285,6 +285,9 @@ void GUIEngine::run()
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#ifdef __IOS__
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if (m_device->isWindowMinimized())
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continue;
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#elif defined(__ANDROID__)
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if (!m_device->isWindowFocused())
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continue;
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#endif
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const irr::core::dimension2d<u32> ¤t_screen_size =
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@ -327,10 +330,6 @@ void GUIEngine::run()
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? g_settings->getFloat("pause_fps_max")
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: g_settings->getFloat("fps_max"));
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#if defined(__ANDROID__) || defined(__IOS__)
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if (!m_device->isWindowFocused())
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frametime_min = 1000;
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#endif
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if (m_clouds_enabled)
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cloudPostProcess();
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else
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