Improve the HUD API

This commit is contained in:
MoNTE48 2019-09-23 18:06:22 +02:00
parent 27ceddc136
commit 87586ae912

View File

@ -33,7 +33,7 @@ end
function hud.register(name, def)
if not name or not def then
throw_error("not enough parameters given")
throw_error("Not enough parameters given")
return false
end
@ -43,8 +43,8 @@ function hud.register(name, def)
end
-- actually register
-- add background first since draworder is based on id :\
if --[[def.hud_elem_type == "statbar" and]] def.background ~= nil then
-- add background first since draworder is based on id
if def.hud_elem_type == "statbar" and def.background ~= nil then
sb_bg[name] = table.copy(def)
sb_bg[name].text = def.background
if not def.autohide_bg and def.max then
@ -54,7 +54,6 @@ function hud.register(name, def)
-- add item itself
items[name] = def
-- no error so far, return success
return true
end
@ -63,63 +62,44 @@ function hud.change_item(player, name, def)
throw_error("Not enough parameters given to change HUD item")
return false
end
local i_name = player:get_player_name().."_"..name
local i_name = player:get_player_name() .. "_" .. name
local elem = hud_id[i_name]
if not elem then
throw_error("Given HUD element " .. dump(name) .. " does not exist")
return false
end
-- Only update if values supported and value actually changed
-- update supported values (currently number and text only)
if def.number and elem.number then
if def.number ~= elem.number then
if elem.max and def.number > elem.max and not def.max then
if def.number then
if not def.hud_elem_type == "statbar" then
throw_error("Attempted to change an statbar HUD parameter for text HUD element " .. dump(name))
return false
end
if elem.max and def.number > elem.max then
def.number = elem.max
end
if def.max then
elem.max = def.max
end
player:hud_change(elem.id, "number", def.number)
elem.number = def.number
-- hide background when set
local bg = hud_id[i_name.."_bg"]
if elem.autohide_bg then
if def.number < 1 then
player:hud_change(bg.id, "number", 0)
else
local num = bg.number
if bg.max then
num = bg.max
local bg = hud_id[i_name .. "_bg"]
if not bg then
throw_error("Given HUD element " .. dump(name) .. "_bg does not exist")
return false
end
local num = bg.max or bg.number
if def.number == 0 then
num = 0
end
player:hud_change(bg.id, "number", num)
end
else
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
player:hud_change(bg.id, "number", def.max)
bg.max = def.max
bg.number = def.max
end
end
end
end
if def.text and elem.text then
if def.text ~= elem.text then
elseif def.text then
player:hud_change(elem.id, "text", def.text)
elem.text = def.text
end
end
if def.offset and elem.offset then
if def.item_name and def.offset == "item" then
-- for legacy reasons
--[[if def.item_name then
hud.swap_statbar(player, name, def.item_name)
end]]
else
elseif def.offset then
player:hud_change(elem.id, "offset", def.offset)
elem.offset = def.offset
end
end
return true
@ -130,11 +110,13 @@ function hud.remove_item(player, name)
throw_error("Not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
local i_name = player:get_player_name() .. "_" .. name
if hud_id[i_name] == nil then
throw_error("Given HUD element " .. dump(name) .. " does not exist")
return false
end
player:hud_remove(hud_id[i_name].id)
hud_id[i_name] = nil
@ -148,21 +130,22 @@ end
-- Following code is placed here to keep HUD ids internal
local function add_hud_item(player, name, def)
if not player or not name or not def then
throw_error("not enough parameters given")
throw_error("Not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
local i_name = player:get_player_name() .. "_" .. name
hud_id[i_name] = def
hud_id[i_name].id = player:hud_add(def)
end
core.register_on_joinplayer(function(player)
-- add the backgrounds for statbars
for _,item in pairs(sb_bg) do
add_hud_item(player, _.."_bg", item)
for _, item in pairs(sb_bg) do
add_hud_item(player, _ .. "_bg", item)
end
-- and finally the actual HUD items
for _,item in pairs(items) do
for _, item in pairs(items) do
add_hud_item(player, _, item)
end
end)