Scale load screen progress bar size on desktop
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@ -637,9 +637,10 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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if (progress_img && progress_img_bg) {
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const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
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#if !defined(__ANDROID__) && !defined(__IOS__)
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u32 imgW = rangelim(img_size.Width, 256, 1024);
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u32 imgH = rangelim(img_size.Height, 32, 128);
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float imgR = 1.0f;
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const float scale = porting::getDisplayDensity();
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u32 imgW = rangelim(img_size.Width, 256, 1024) * scale;
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u32 imgH = rangelim(img_size.Height, 32, 128) * scale;
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float imgR = scale;
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#else
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float imgRatio = (float) img_size.Height / img_size.Width;
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u32 imgW = npot2(screensize.X / 2);
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