Prohibit to place Protector Blocks too close
parent
0b29bb7571
commit
7044c74804
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@ -113,5 +113,6 @@ Unknown subcommand: @1=Неизвестная подкоманда: @1
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Protector Block=Защитный Блок
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You are not allowed to protect that area:=Вам не разрешено защищать эту область:
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You have already protected this area.=Вы уже защитили эту область.
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The area from @1 to @1 has been protected as ID @1=Зона от @1 до @1 была защещена, ID @1
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Protecting area @1, Owned by @1=Защищённая зона @1, Владелец: @1
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@ -3,13 +3,15 @@ local S = intllib.make_gettext_pair()
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local radius = minetest.settings:get("areasprotector_radius") or 8
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local function cyan(str)
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return minetest.colorize("#00FFFF", str)
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return minetest.colorize("#7CFC00", str)
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end
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local function red(str)
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return minetest.colorize("#FF5555", str)
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return minetest.colorize("#FF0000", str)
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end
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local vadd, vnew = vector.add, vector.new
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minetest.register_node("areas:protector", {
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description = S("Protector Block"),
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groups = {cracky = 1},
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@ -19,16 +21,12 @@ minetest.register_node("areas:protector", {
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"default_stonebrick_carved.png^areas_protector_stone.png"
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},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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},
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node_placement_prediction = "",
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on_place = function(itemstack, player, pointed)
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local pos = pointed.above
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local pos1 = vector.add(pos, vector.new(radius, radius, radius))
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local pos2 = vector.add(pos, vector.new(-radius, -radius, -radius))
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local pos1 = vadd(pos, vnew(radius, radius, radius))
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local pos2 = vadd(pos, vnew(-radius, -radius, -radius))
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local name = player:get_player_name()
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if not minetest.is_protected_action(pos, name) then
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@ -37,6 +35,11 @@ minetest.register_node("areas:protector", {
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minetest.chat_send_player(name, red(S("You are not allowed to protect that area:") .. " ") .. err)
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return itemstack
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end
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if minetest.find_node_near(pos, 4, {"areas:protector"}) then
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minetest.chat_send_player(name, red(S("You have already protected this area.")))
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return itemstack
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end
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local id = areas:add(name, "Protector Block", pos1, pos2)
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areas:save()
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minetest.chat_send_player(name,
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@ -66,7 +69,7 @@ minetest.register_node("areas:protector", {
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end,
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on_punch = function(pos)
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local objs = minetest.get_objects_inside_radius(pos, .5) -- a radius of .5 since the entity serialization seems to be not that precise
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local objs = minetest.get_objects_inside_radius(pos, 0.5) -- a radius of 0.5 since the entity serialization seems to be not that precise
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local displayed = false
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for _, o in pairs(objs) do
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if not o:is_player() and o:get_luaentity().name == "areas:display" then
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